Dead Space 2
Publisher
Electronic Arts
Cheat Codes/Hints
Prequel bonuses
Successfully complete Dead Space: Ignition in single player Ignition mode to unlock the Hacker suit (has bonus perks and hacking capabilities), a Hacker-themed Contact Beam weapon skin, exclusive audio logs, and extra power nodes, health packs, and credits.
Refurbished Plasma Cutter
Have a saved game file from the original Dead Space. The Refurbished Plasma Cutter can be found at the first store.
Restore health
Use the shop and the work bench to restore your health. When you wear a suit for the first time your health is refilled. Purchase the Respec ability for 5,000 credits. Remove the Power Nodes from the Rig and replace them for full health.
Riot Suit
Log into the same EA account through the Dead Space iOS game. This suit gives a weapon bonus to the Contact Beam for 10% extra damage and has 25 inventory slots and 25% armor.
Schematic locations
Search the indicated locations to find the corresponding schematic.
Chapter 2
Power Node: Found in the first Power Node locked room you find. You can open the locked door with a Power Node. One can be found on the ground through the door to the left of the closet.
Hacker Suit: Found at the end of the tram walkway area, near the location you encounter the Fire Sack Necromorphs.
Stasis Pack: Found on the tracks by where the flaming train passes you for the first time.
Chapter 3
Pulse Rifle: Once you are out of the train, it is in a corner just behind where the train is hanging.
Javelin Spears: Found behind the big marker statue towards the windows on the left.
Chapter 4
Security Suit: Found on the top shelf of the room just past the door that you must slow down to walk through.
Chapter 5
Ripper: In the multi level room, ride the elevator down, then go to the right side of the room.
Medium Health Pack: After turning off the gravity and going through the holes in the ceiling, it will be floating in the middle of the room.
Line Gun Ammo: After crawling through the duct and falling, you will go through a storage room. You will find it behind some shelves on the right side.
Detonator: Found in a room at the top of the church by the save station.
Chapter 6
Seeker Rifle: On the path at the start of the chapter, enter the door to the right. You will be on a balcony and the schematic will be on the far right side on the ground.
Pulse Rounds: When you first meet Ellie, she will unlock the gate. Instead of going through the gate behind her, follow the path around to the right where it is blocked by debris
Flame Thrower: After you exit the gym, follow the path and go into the classroom to find the "Kids Gone Crazy" text log. In that same room, there is a smaller room on the right side with blood on the wall. The schematic is on the ground.
Chapter 7
Ripper Blades: At the start of the chapter when you enter zero gravity, the schematic will be floating at the bottom of the room.
Force Gun: After you exit the elevator, turn left. You will find some yellow lockers. The schematic in the second locker from the left.
Contact Beam: The schematic is in the locked closet to the left of the location where you first see the save station on the wall. Use a Power Node to open the closet and get it.
Chapter 8
Vintage Suit: Found in the first locked door in this chapter.
Detonator Mines: When you first talk to Ellie and Stross, go to the next room, and take a left. The schematic is beside a body.
Large Med Pack: Found in the room where you first meet Ellie. It is located past the table in the corner. Use kinesis to move the table.
Chapter 9
Flame Fuel: When you encounter the laser traps, take a right from where they were located. You will see a few crates lying around. Use kinesis to move them to find the schematic and an audio log.
Seeker Shells: Found behind the guardian mounted near the exit door of the room where you fight Stalkers and Cysts.
Chapter 10
Force Energy: When you reach the zero gravity area, go to the lower level to find it on the ground.
Chapter 11
Contact Energy: In the zero gravity station where you move the lasers to gain access to the shaft that leads inside, look outside from the inside of the shaft to find it.
Advanced Suit: Enter the locked room opposite of the detonator mines trap. The schematic is inside this room, but you need a Power Node to open this locked room.
Unlimited credits
Purchase the Supernova or Martial Law downloadable content. Go to the store and purchase the Detonator weapon for free. Fire the mines at a wall, then deactivate them and collect them. Do not reload the Detonator. Sell the mines and Detonator for credits at the store. Buy the Detonator back for free and it will be fully stocked. Repeat the process as many times as desired.