Call of Duty: Advanced Warfare


Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons -- one of the most powerful men in the world -- shaping this chilling vision of the future of war. The game takes place in a plausible future in which technological progress and today's military practices have converged with powerful consequences. In this carefully researched and crafted vision of the future, Private...
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Description

Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons -- one of the most powerful men in the world -- shaping this chilling vision of the future of war. The game takes place in a plausible future in which technological progress and today's military practices have converged with powerful consequences. In this carefully researched and crafted vision of the future, Private...
More


Console
Category
Publisher
Sledgehammer Games, Activision
Developer
Sledgehammer Games
Genre
Action > Shooter > First-Person > Arcade
Release Date (US)
04/07/2015
Release Date (EU)
11/03/2014
ESRB Rating



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PAGE: 2 OF 3  (21 CHEATS/HINTS)

Cheat Codes/Hints

Exo Survival zombie round

You must unlock the Tier 4 map, "Riot". To do so, you must unlock each tier in succession. Tier 1 is available by default, and you must complete 50 rounds in any combination in those maps to unlock Tier 2. To unlock Tier 3, complete 75 rounds in the Tier 2 maps. To unlock Tier 4, complete 100 rounds in the Tier 3 maps. Tier 4 only has one map; "Riot". Complete round 10 in Riot and a DNA Bomb will drop. It will infect your enemies and turn them into zombies for round 11. Complete round 11 to view a cinematic that shows a large number of zombies overrunning the area.

Exoskeleton abilities

Exo Cloak
Surrounds you with optical camouflage. Your transparent outline will be the only thing visible until you you fire a weapon.

Exo Hover
Hover in mid-air briefly.

Exo Launcher
Manually detonate a grenade in the mid-air. Normally you can take two grenades, however with Bombardier Wildcard, you can replace your Exo Ability with another grenade which must be different from the other two. This means that you cannot equip three of the same grenades.

Exo Mute-Deive
Silences your movements and amplifies the sounds of your enemies. It does not limit your visibility on the mini-map.

Exo Overclock
Increases your movement speed briefly.

Exo Ping
Similar to a Threat Grenade except your enemies must use Exo Movements or fire their weapons to become visible.

Exo Shield
Absorbs 100% damage from enemy bullets. It can be used while in mid-air. You must crouch to protect your lower legs and feet. The Fast Hands Perks will let you deploy it faster. This ability is available in both single player and multi-player modes.

Exo Stim
Boosts your health for a short amount of time. It can be used in small boosts to prevent battery drain.

Exo Trophy System
Destroy up to two incoming projectiles, excluding gunshots.

Note: All Exo-Abilities require battery energy, which cannot be recharged. You can use perks such as Overcharge or Fast Hands to get better battery life and activate Exo-Abilities faster.

Exoskeleton abilities

Note: All Exo-Abilities require battery energy, which cannot be recharged. You can use perks such as Overcharge or Fast Hands to get better battery life and activate Exo-Abilities faster.

  • Exo Shield: Absorbs 100% damage from enemy bullets. It can be used while in mid-air. You must crouch to protect your lower legs and feet. The Fast Hands Perks will let you deploy it faster. This ability is available in both single player and multi-player modes.
  • Exo Overclock: Increases your movement speed briefly.
  • Exo Mute-Deive: Silences your movements and amplifies the sounds of your enemies. It does not limit your visibility on the mini-map.
  • Exo Stim: Boosts your health for a short amount of time. It can be used in small boosts to prevent battery drain.
  • Exo Cloak: Surrounds you with optical camouflage. Your transparent outline will be the only thing visible until you you fire a weapon.
  • Exo Hover: Hover in mid-air briefly.
  • Exo Ping: Similar to a Threat Grenade except your enemies must use Exo Movements or fire their weapons to become visible.
  • Exo Trophy System: Destroy up to two incoming projectiles, excluding gunshots.
  • Exo Launcher: Manually detonate a grenade in the mid-air. Normally you can take two grenades, however with Bombardier Wildcard, you can replace your Exo Ability with another grenade which must be different from the other two. This means that you cannot equip three of the same grenades.

Exoskeleton actions

Note: Certain Exo actions such as Boost Jump, Dodge, and Dash will briefly make you appear on an enemy's mini-map. To avoid this, use the Blast Suppressor Perk.

  • Boost Jump: Tap [Jump] twice to gain extra height and distance. It does not have a cooldown and is available in single player and multi-player modes.
  • Boost Dodge: Sprint left, right, or backwards. It has a short cooldown and is available in single player and multi-player modes.
  • Boost Dash: While in the mid-air, sprint in any direction with the Left Analog-stick. It has a short cooldown and is available in single player and multi-player modes.
  • Boost Slam: Boost Jump into the air then press [Crouch] to quickly descend to the ground. Landing directly on top of an enemy will instantly kill that player. It can be combined with the Overcharge Perk to create a shockwave at your landing point to cause area of effect damage to nearby enemies. It does not have a cooldown and is available in single player and multi-player modes.
  • Boost Slide: Sprint then hold [Crouch]. It can be combined with the Gung-Ho Perk to gain the ability to shoot while Boost Sliding. It does not have a cooldown and is available in single player and multi-player modes.

Exoskeleton upgrades

Upgrade points used to improve your Exoskeleton are earned through completing the four challenges (Kills, Grenade Kills, Head-shots, Intel Collected) in the single player campaign. There are eleven upgrades for Mitchell which require a total of 33 upgrade points.

Upgrade
Prerequisite
Level 1 ability
Level 2 ability
Resistance
None
Reduce explosion damage by 25%
Reduce explosion damage by 50%
Detection
Resistance
Activate grenade detection
Increase threat detection duration
Armor
Resistance
Increase health by 10%
Increase health by 25%
Lethal Variable Grenade
None
Increase Lethal Variable Grenade capacity by 1
Increase Lethal Variable Grenade capacity by 2
Tactical Variable Grenade
Lethal Variable Grenade
Increase Tactical Variable Grenade capacity by 1
Increase Tactical Variable Grenade capacity by 2
Sprint
None
Increase sprint time by 50%
Increase sprint time by 100%
Recoil
None
Reduce weapon kick by 10%
Reduce weapon kick by 20%
Flinch
Recoil
Reduce flinch when shot by 40%
Reduce flinch when shot by 80%
Reload
None
Increase reload speed by 25%
Increase reload speed by 50%
Quick Aim
Reload
Increase aiming speed by 25%
Increase aiming speed by 50%
Battery
None
Increase Exo ability uses by 1
Increase Exo ability uses by 2

Havoc: "Ride of the Valkyries" song

Interact with the wrench, bone saw, rolling table in the "Exo Zombies" map to begin playing "Ride of the Valkyries" as the background music.

Havoc: Exo Zombies: Exo Suit

As soon as you spawn, turn to the left. Open the first door on the left (not the one with power lines leading inside) and go to the main hub. At the hub, unlock the door on the right which opens the path to Hallway A. Proceed through the hallway and find the small blue tunnel on the left. Follow it to another area with stairs that go the right side. Open the door at the end of the stairs to continue. Once past through that door, you will find Exo Room signs on the walls pointing in the correct direction. The final door to the Exo Room is inside the morgue and requires 1250 credits to open. Once through that door, drop down, turn 180 degrees and activate the control panel to unlock the Exo Suits in the center of the room.

Perks

Perks are divided into three categories.

Perk 1
Lightweight: Faster movement rate.
Low Profile: Invisible to UAVs, tracking rounds, and Exo-Ping.
Flak Jacket: Receive less explosive damage. Cancel frag cooking upon weapon switch. Resets fuse when throwing back frags.
Overcharged: Increase Exo-Ability battery life. Concuss enemies with Boost Slam.
Danger Close: Deal more explosive and Scorestreak damage.
Perk 2
Peripherals: Increased mini-map range. Take out enemies without displaying death locations.
Blind Eye: Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except UAV.
Cold-Blooded: Immune to Thermal, Target Enhancer, Threat Grenade, and enemy call-outs. No name displayed or reticle color change when targeted.
Gung-Ho: Shoot while sprinting and sliding.
Fast Hands: Reload while sprinting. Swap weapons, use Exo-Abilities, and Exo-Launcher faster.
Perk 3
Hard Wired: Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. However Scorestreaks remain vulnerable.
Toughness: Flinch less when shot.
Blast Suppressor: Invisible on mini-map during Exo-moves.
Scavenger: Start with extra magazines and resupply bullet ammo from fallen enemies.
Hardline: Decrease Scorestreak cost by 100.

Scorestreaks

Certain maps have unique scorestreaks that are obtained from Orbital Care Packages.

Ascend: Auto-Turrets
Bio-Lab: Shoot moving explosive barrels
Comeback: The Walker Tanks
Defender: Laser Air Defense
Detroit: Rail Turret
Riot: Sensor Network
Solar: Solar Reflection Tower
Terrace: Sniper Drone

Weapon rankings

Each class of weapon has one that is best in mobility, range, fire rate, accuracy, damage, and handling, as indicated below.

Assault Rifles
AK-12: Mobility
ARX-160: Range
Bal-27: Fire Rate
HBRA3: Handling
IMR: Damage
MK-14: Accuracy
Submachine Guns
KF-5: Range
MP-11: Mobility
ASM-1: Damage
SN-6: Accuracy
SAC-3: Best in Rate of Fire
AMR-9: Handling
Sniper Rifles
LYXN: Range
MORS: Handling
NA-45: Unique weapon that shoots a Primer that sticks to the target, then a Catalyst that detonates the Primer.
Atlas-20mm: Damage
Shotguns
TAC-19: Mobility
S-12: Rate of Fire
Bulldog: Damage
Heavy Weapons
EM-1: Damage (tie)
Pytaek: Accuracy
XMG: Unique weapon that can only be used in Akimbo mode; has Lockdown that greatly increases damage and accuracy at the cost of mobility.
EMP3: Range
Ameli: Rate of Fire

PAGE: 2 OF 3  (21 CHEATS/HINTS)



 




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