Take note of your starting location or keep a saved game file at the global map each time you are almost finished with a game in order to keep track of which locations you have already completed. Play under the easy difficulty setting and use second wave options. Because this must be done within the same game, either Enemy Unknown, or Enemy Within, select the one you have more completions with. If you choose Enemy Unknown, you can flank and overwatch an enemy and they will remain stationary (unless one of your soldiers is also flanked, in which case they will get shot). This cannot be done in Enemy Within. Use the Slingshot pack to get an advantage early on by capturing a live Muton and studying plasma weapons to get research credit for them. Additionally when you complete the final mission you can make the Blaster Launcher if you have enough fragments. The best method to get superhuman soldiers is to use the second wave option "Not Made Equal". Have the "Instantly promote to squaddie" and "Iron will" upgrades and hire at least seventy soldiers. Examine them and only upgrade those whose Aim is at least 80 and Will is at least 50 (60 recommended). Use them to build a squad that hits often and can mind control an enemy frequently. It is also possible to use the psycho test to get all "gifted" troops. Place three men into the test chambers, save the game, allow the test to complete, note the names of the ones that are gifted, reload the saved game, remove the non-gifted men, and repeat until you find three gifted soldiers. You can them spend some time upgrading them to max Psi level.
Have one of your soldiers wearing Archangel Armor. The soldier must kill an enemy while flying. Archangel armor is an expensive late game armor that must be researched first. It helps the wearer to fly. Wearing Archangel Armor on a Sniper class soldier with Squadsight ability is the easiest way to earn ""Angel of Death".
This requires "The Slingshot Content Pack". If Zhang has been part of anything completed, this achievement will be available. This is a Unique Council mission that is part of the DLC, and can be done under any difficulty setting. When selecting a squad, consider that the follow-up mission aboard the alien battleship will start after Confounding Light's completion and not allow time for wounded soldiers to recover. The mission has a ten turn time limit. Activating transponders will not extend the time limit. Your squad must advance quickly enough to place all four transponders and reach the train's control console within that time limit. Reaching the control console with your last action in the last turn will still be a failure. Eliminating all opposition is not required to complete the mission. Aliens who are not an immediate threat should usually be ignored to focus on the transponders. Only one soldier needs to reach the train's controls. A Sniper with Damn Good Ground and Low Profile can hang back and take advantage of high ground and low cover by climbing the ladder at the rear of the train, then advancing slowly along the roof. An Assault with Lightning Reflexes can be used to counter the aliens' frequent Overwatch use. If possible, consider replacing a Sniper or Heavy with a second Assault, as Run & Gun may also be useful. A Support with the Sprinter ability may be also do well. Keep a Heavy with a rocket in reserve to clear the control room quickly; a pair of Thin Men occasionally will be holed up inside. Damaging the train during the mission is allowable.
 The Bulldozer must be on fire for about ten seconds. This can be done in the Cook Off job on Overkill. Wait for him to enter the house.,then flame him from behind the kitchen counter. Have support with Molotov cocktails from upstairs to keep him on fire.