Tom Clancy's Splinter Cell Chaos Theory


Tom Clancy's Splinter Cell Chaos Theory

Tom Clancy's Splinter Cell Chaos Theory


Tom Clancy's Splinter Cell Chaos Theory



Console
Category



LIMIT PER PAGE:

PAGE: 2 OF 4  (34 CHEATS/HINTS)

Cheat Codes/Hints

Hokkaido Milan Nedich Objective

Inspect the two SUVs' license plates either remotely (through Fisher's binoculars) or by interacting with them up close. Redding sheds some light on the real Milan Nedich.

Keypad Codes

Mission 1: Lighthouse
No keypad locked doors

Mission 2: Cargo Ship
No keypad locked doors

Mission 3: Bank
Keypad to left security booth on first floor: 3624
Keypad to right security booth on first floor: 3624
Keypad to main security room: 2306
Keypad to treasurer's office: 8645
Keypad to bank's back door: 3901
Keypad before president's office: 3490
Keypad to safe in president's office: Code unknown, must be hacked

Mission 4: Penthouse
Keypad to Dvorak room: 0280

Mission 5: Displace
Keypad to door between meeting room and lobby on second floor: 8136
Keypad to door between meeting room and lobby on first floor: 8136
Keypad to CEO's meeting room: 2346
Keypad to CEO's office: 2609
Keypad to fire escape: 3485
Keypad to central server room: Code 2109
Keypad to R&D server room: 9205

Mission 6: Hokkaido
No keypad locked doors

Mission 7: Battery
Keypad to shipping area: 1879
Keypad to elevator: Code unknown, must be hacked

Mission 8: Seoul
No keypad locked doors

Mission 9: Bathhouse
Keypad to owner's office: 3650

Mission 10: Kokubo Sosho
Keypad To Server Room: 194

Knife To The Back To Carry

Click the Right Trigger to engage a knife attack on an enemy from the back, then keep tapping the trigger to bring the corpse into a fireman's carry.

Metal Gear Solid

Enemies in the Kokubo Sosho's (stage 10) basement have LTL (Less Than Lethal) stunguns. Interrogate any of the guards in the basement about their zapping toy for some amusing comments regarding ammunition. Take that Snake!

Minature Glitch

Go up on a pole that is also connected to the ceiling and hit Y to get your spy to hang, facing your spies head to the wall. Pull out your Shocker Gun with a sticky cam. and shoot it on the wall, and then shoot the sticky cam. with another sticky cam. Your spy will automatically fall. Put away your gun and will be mini sided spy. To get out of it is to duck twice using the B button. You can do anything but grab behind him (you can still pull him over a rail) and crouch twice. This only works in vs. mode only.

Opportunity Objectives - Bath House

Tapping all bathouse phone boxes is a piece of cake in this mission; the hard part is surviving the final section to defuse the bombs.

The starting alley where repair guy is working. It's in the corner of the street.

The phone box in drained swimming pool.

The reception desk past steam baths. Fisher passes by a gun turret before this area.

The ISDF orders are on PCs in the barred surveillance room. Get in through the vent in the bathouse owner's office.

Opportunity Objectives - Battery

Several PCs need hacking to recover repair logs. Fisher can also rig warheads in east and west missile bays to explode as a contingency.

Head past the bunker entrance and look for a small clerical area with a shuttered corner office. The DPRK officer inside has his butt occupying the PC Fisher needs. You know what to do.

The PC inside the control room above the missile loading bay. This room is past barracks and storeroom; country music may be heard in that room.

The PC in the missile tracking room where the base commander executes a technician for gross negligence. It's one of the PCs in the upper level.

The PC inside west missile bay control room, right next to the one where the missile abort codes are entered.
There are two warheads in the east and west missile bays that can have their wires bypassed. Rig them both and complete this objective.

Opportunity Objectives - Cargo Freighter

The bonus objectives in the ship are weapons crates Fisher can identify using electromagnetic vision.

Inside the first cargo hold where Redding transmits about the weapons crates, but before the transmission regarding the hull leak.

After the engine room (with the gas leak) and before climbing the stairs to the ledger office, there is a hall behind the stairs leading to the box.

Head past the office with the transit ledgers and go past the sickbay. A box is under the stairs past the aforementioned rooms in the ship exterior.

Inside the ship's galley, near the meat locker. This is the deck above the sickbay and ledger office.

Under the stairs near the captain's quarters. This is inside the ship.

Below the exfiltration point, on the rear deck.

Opportunity Objectives - Displace Int'l

Uploading Grim's Trace Programs on the Displace servers. Fisher will need to hack into each PC to plant the trace.

The operations room (lecture hall) near where Fisher makes his trespass. It's easier to approach it from the bottom (where the bathrooms are) and palm strike the guard in the room. The PC you're looking for is at the top of the lecture hall. Simply hack in and place the tracer while reading all the other info.

The exercise room, on the same floor as #1. The room is has a guard running on an exercise bicycle and is adjacent to the one where two guards talk about Prince of Persia.

The Displace gun range PC. Actually, it is the PC in small server room on the upper level. That room has a vent leading to the main (primary) server room.

The VIP reports are scattered in several PCs throughout the level. You can complete them easily by locating each PC in each room and being methodical. Pay attention to the PCs in the Operations Room, Exercise Room, Gun Range, Server Rooms, and security foyers.

Opportunity Objectives - Hokkaido

Disable all microphones in residence. Microphones can be found in EM or thermal vision mode, but they are quite scattered all over the place, so be on the look-out for them.

The first room with a phone after two guards talk about ninjas. It's behind a wall scroll.

Past the ofuro (hot tub) room and kitchen, Fisher overhears two guards talking about bugs. It is in the dining area (remember this is Japan, so don't look for chairs) that overlooks a small garden area with bamboo plants. The kitchen and a bathroom are nearby. The microphone is again behind a wall scroll.

In the area where a Buddha statue is. Look for the microphone next to a phone in the bedroom. Note that Milan Nedich's phone conversation can be heard throughout this area (past the large garden), in case you're completely lost.

After assassinating Nedich, Fisher drops into the servants' quarters. Look around the room with the big screen television talking about the North American tree slug and cut out the microphone behind the wall scroll.

In the servants' quarters, look into one of their rooms (same general area as #4). Behind a wall scroll.

Locate the art studio (the room with an easel) past the servants' garden. The microphone is behind a wall scroll.

PAGE: 2 OF 4  (34 CHEATS/HINTS)



 




Home | View All Consoles | Terms

Copyright 2014 - 2025, DragonHints®. All rights reserved. There is only one reality, your own.

Disclaimer:
Information provided on this website is for educational and personal use only. As we are unable to test every cheat code/hint that we provide, please use them at your own risk.