Illusion of Gaia
Illusion of Gaia
Journey into the dark side of an ancient civilization.
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the...
Journey into the dark side of an ancient civilization.
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet.
Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.
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Description
Illusion of Gaia
Journey into the dark side of an ancient civilization.
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the...
Journey into the dark side of an ancient civilization.
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet.
Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.
More
Less
Publisher
Quintet, Nintendo
Genre
Role-Playing > Action RPG
Release Date (US)
09/01/1994
Release Date (EU)
04/27/1995
Release Date (JP)
11/27/1993
Cheat Codes/Hints
Addendum: Native Village save point
The strategy guide states that when in the native village one must go back to Euro to save the game. A closer save point is located in the Native Village. It is in the upper right corner of the village in an alley beside a hut.
Hint: 360 degree attack
Hold A and rotate the D-pad clockwise or anti-clockwise. He will attack in all directions.
Hint: Become Shadow and use Aura
Get to the Pyramid (which is right after Dao). When you are in it, you will see a dark space portal. Enter it and become the new character. Talk to Gaia. He will give you Aura. Press B to use Aura. You have to see small stones under the floor.
Hint: Catch a fish while drifting
Kara will say that she will not eat fish. When you see a fish jump, hit it with your sword. It will come on board. Eat it, talk to Kara, then she will eat it.
Hint: Diamond mine: Red Jewels
In the diamond mine while you are rescuing the laborers, there is a laborer stuck inside a cleft near the first dark space you encounter. Go all the way up to the left of the dark space and you should see the wind blowing your hair. Use Will's Psycho-Dash to open the wall. He will give you three Red Jewels as a reward.
Hint: Ending bonus
After completing the game, wait for the credits to end. Kara should be standing next to Will. Wait slightly longer, and Kara will move closer to Will. Wait even more, and you should see Will standing in what looks like a school. After a few lines of dialog, all of Will's friends will start to run by.
Hint: Euro: Red Jewel locations
Red Jewels can be found at the following locations.
In a narrow alley corner near the house with the two old men.
Give Ann three apples from the market.
Enter the church and walk up to the shrine. Press A and select "Yes" from the two options you get after examining it. The shrine should disappear, revealing a hidden passage. Enter the hidden passage then go to the lower-right of the room to find three barrels. One of them contains a Red Jewel.
Hint: Freejia: Red Jewel locations
Red Jewels can be found at the following locations.
Check a pot in one of the rooms on the second floor of the Inn where Lilly is found.
Reveal the location of the hiding laborer to the labor traders (he is in the house locked from the inside near the Inn).
When entering the town, go to the far right until you see a flower bed. When you see it, approach and you should jump into it. Follow it down to the end until you reach a secret area containing a hidden labor trader. He will ask you how you found this area, then will give you a red jewel.
Hint: Go through Statues in Great Wall of China
Once you reach the Statues inside a Little Maze, use Freedan and use Dark Friar on the statue. If it did not work, step slightly to the side until you manage to attack it with the Dark Friar. Once the Statue is hit, it will rush through you and you will pass the Statue.
Hint: Hidden passage
In the alley in Euro City is a church-like location. Enter to find a hidden passage containing a surprise.