Crisis Core: Final Fantasy VII
Crisis Core: Final Fantasy VII
Square Enix is brings this role-playing game to the PSP the fourth installment in their Compilation of Final Fantasy VII series which includes the movie "Final Fantasy VII: Advent Children," the game "Dirge of Cerberus: Final Fantasy VII" for PS2, and "Before Crisis: Final Fantasy VII" for mobile devices.
Square Enix is brings this role-playing game to the PSP the fourth installment in their Compilation of Final Fantasy VII series which includes the movie "Final Fantasy VII: Advent Children," the game "Dirge of Cerberus: Final Fantasy VII" for PS2, and "Before Crisis: Final Fantasy VII" for mobile devices.
Description
Crisis Core: Final Fantasy VII
Square Enix is brings this role-playing game to the PSP the fourth installment in their Compilation of Final Fantasy VII series which includes the movie "Final Fantasy VII: Advent Children," the game "Dirge of Cerberus: Final Fantasy VII" for PS2, and "Before Crisis: Final Fantasy VII" for mobile devices.
Square Enix is brings this role-playing game to the PSP the fourth installment in their Compilation of Final Fantasy VII series which includes the movie "Final Fantasy VII: Advent Children," the game "Dirge of Cerberus: Final Fantasy VII" for PS2, and "Before Crisis: Final Fantasy VII" for mobile devices.
Genre
Role-Playing > Action RPG
Release Date (US)
04/11/2025
Release Date (EU)
01/27/2009
Release Date (JP)
07/30/2009
Cheat Codes/Hints
Joining Sephiroth's Fan Club
To find the woman for admission to Sephiroth's Fan Club, the Silver Elite, you must wait until you can access the Park in the slums. This is after Zack falls from the plate while pursuing Hollander. When you get the chance again, go to the park, and look near the blocked off entrance to the next sector (this is where Shinra will collapse the plate to try to wipe out Avalanche in Final Fantasy 7). She will be standing next to the play set. You may have to move the camera to see her. She will ask you three questions about Sephiroth. Even if you get one wrong, you may try again as many times as desired. Answer all three questions correctly and she will accept you into the club. Unfortunately, there are only a few e-mails from the club, but they are still interesting.
Mission difficulty levels
The game automatically labels missions with a difficulty based on your level. However, it does not take into account stat bonuses from Materia or accessories, so you could actually play a very hard mission and find it to be about normal difficulty.
Navigating through the missions
When navigating through the missions, you can hug the walls or borders and avoid unnecessary conflicts and still get all the chests in the area (for example, places where it is narrow or on the rope bridge in the caves you cannot sneak by). All encounters are mostly activated in the center of the room or opening. Hug the wall if you are going through a very difficult mission and you know you can take the objective.
New Game+
Beat the game and wait until it tells you to save after the credits.
New Game+
Beat the game once.
Recommended equipment combination
The following equipment combination is very effective. Note: Genji armor is obtained by getting the DMW completed 100%. The Brutal and Gold Hairpin can be found in the "Seeking Priceless Items" missions. Mog's Amulet can be bought, and Ribbon is obtained by completing the "Seeking Priceless Items" mission category.
Materia
Hell Firaga (Magic +75)
Libra (Attack +68)
Status Ward (HP +999%)
Mug (Vitality +100)
Wall (MP +400%)
Curaga (Spirit +84)
Accessories
Mog's Amulet (foes drop rare items only; all steals are rare, Luck +5) or Ribbon (immune to all status ailments but Death)
Genji Armor (Break HP limit; new limit 99,999, always endure and regen)
Gold Hairpin (Break MP limit; new limit 9,999)
Brutal (Break Damage limit; new limit 99,999)
Seven Wonders of Nibelhiem
When you first come into Nibelhiem, talk to the boy on the east side of the town. He will tell you that there are Seven Wonders you can help him solve. Note: Do not go to the Mako Reactor with Sephiroth until the first two are completed.
First Wonder: Inspect the water tower to solve the Wonder of the town's red water supply. You will get the Phoenix Summon here.
Second Wonder: Inspect the painting of the girl in the guest room in the inn. Go back to the boy, then back to the painting. Walk downstairs to see if the innkeeper walks upstairs. If not, inspect the painting again. Slowly follow him without passing him or starting the scene with Sephiroth.
Third Wonder: When escorting Cloud and Tifa back to town, talk to each child in the intersection with the Mako Fountain. Take the path behind the children all the way to the end to encounter the "Wonder" bombs. Destroy all three of them before they explode by hitting them as they expand to make them shrink again. Once you defeat them, go back to the village and exchange the Gold Shard you received for defeating them for a Safety Bit.
Fourth Wonder: This Wonder is in the Shinra Manor about a laughing safe. Go to the northwest room on the second floor to find a piece of paper and the safe, which contains clues on how to open the safe.
First digit: Knowledge overflowing. Count the number of books not on the bookshelf in the room on the east side by looking through the keyhole. Count the books on the floor and on top of the book shelf.
Second digit: Unwelcome faces. Count the number of Dorky Faces in the east room on the first floor. They disappear and reappear but in the same places.
Third digit: Tasty reminders of home. Count the number of Dumbapple and/or cans in the room on the second floor in the back of the west wing. Also look for them behind or under furniture.
Fourth digit: Resting on all four feet. Count the number of chairs in the west room of the first floor.
Go back to the room, and put in the deciphered code, and find a Cactuar in the safe and the Vital Slash Materia. Return to the boy in town to find out about the Fifth Wonder.
Fifth Wonder: The boy speaks of bloodcurdling moans in the caverns of the Shinra Manor. Go to the caverns, and defeat four Sahagins. Go into the rooms on the side of the cavern, and unlock each coffin until you find a man in the coffin, who is none other than Vincent.
Sixth Wonder: Note: You must do the preceding five Wonders first. While in Nibelhiem when Sephiroth has set the town on fire, there is a boy standing near the store. He says that his mother is trapped inside and you have 1:00 to get her out. Unfortunately there is too much smoke to see, so you must blindly guide Zack through the building. First, guide him to the far right of the store, then toward the rear, then left, next to the front, and finally to the right. Press X when prompted, and lead Zack back through the same route and out the front door. The boy will give you an ATK Up++.
Seventh Wonder: Note: You must do all preceding Wonders first. The boy will send you a message in the Outskirts of Nibelhiem in the following chapter about the state of the village and the lack of a Seventh Wonder. He has left a treasure as a thank you for rescuing his mother somewhere in the village, if Zack can find it. Go past the save point toward the farmhouse in the Nibelhiem Outskirts, and look on the ground near the fence for a glowing red object. It is the Wall materia, which is the Seventh Wonder.
Stat boost
When you meet Hojo in the laboratory, talk to him once, then go to the glass pod near him and enter it. This is the pod in which Red XIII was trapped in Final Fantasy 7. Once you enter, Hojo will lock you up and ask a few questions. Based on your answers, you will be given a stat boost by Hojo.
Status Ward materia
Status Ward materia can be found in multiple missions. If you equip it, you will be immune to any status ailments that your equipped Materia can cause. Note: This works for the Dark and Hell Materia, such as Dark Blizzard or Hell Firaga. If you combine a Hell Materia with a Status Ward Materia, you will be immune to the following: Silence, Poison, Stop, and Death. It works very well in the latter missions.