Fallout 4


Fallout 4

Fallout 4


Fallout 4



Console
Category
Publisher
Bethesda Softworks
Release Date (US)
11/10/2015
ESRB Rating



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PAGE: 1 OF 3  (25 CHEATS/HINTS)

Cheat Codes/Hints

Bobbleheads

Find the indicated Bobblehead to gain the corresponding bonus .

Agility
  • Location: Wreck of the FMS Northern Star.
  • Bonus: +1 Agility.
Barter
  • Location: Longneck Lukowski's Cannery.
  • Bonus: +5% improvement in prices.
Big Guns
  • Location: Vault 95
  • Bonus: +25% to critical damage dealt with heavy weapons.
Charisma
  • Location: Parsons State Insane Asylum.
  • Bonus: +1 Charisma.
Endurance
  • Location: Poseidon Energy.
  • Bonus: +1 Endurance.
Energy Weapons
  • Location: Fort Hagen.
  • Bonus: Boosts critical damage by 25%when using heavy weapons.
Explosives
  • Location: Saugus Ironworks.
  • Bonus: Boosts damage by 15 percent% when using explosives.
Intelligence
  • Location: Boston Public Library.
  • Bonus: +1 Intelligence.
Lock Picking
  • Location: Pickman Gallery.
  • Bonus: Easier lockpicking.
Luck
  • Location: Spectacle Island.
  • Bonus: +1 Luck.
Medicine
  • Location: Vault 81.
  • Bonus: Boosts Stimpaks healing by 10%.
Melee
  • Location: Trinity Tower.
  • Bonus: Boosts critical damage by 25% for melee weapons.
Perception
  • Location: Museum of Freedom.
  • Bonus: +1 Perception.
Repair
  • Location: Corvega Assembly Plant.
  • Bonus: +10% to the life of Fusion Cores.
Science
  • Location: Malden Middle School - Vault 75.
  • Bonus: One extra guess when hacking terminals.
Small Guns
  • Location: Gunners Plaza.
  • Bonus: Boosts critical damage by 25% when using ballistic weapons.
Sneak
  • Location: Dunwich Borers.
  • Bonus: 10% easier to remain undetected.
Speech
  • Location: Park Street Station - Vault 114.
  • Bonus: All vendors feature 100 additional bartering caps.
Strength
  • Location: Mass Fusion Building.
  • Bonus: +1 Strength.
Unarmed
  • Location: Atom Cats Garage.
  • Bonus: Boosts critical damage by 25% percent for unarmed attacks.

Chems

The following Chems can be created at a Chemistry Station.

Addictol: : Cure all addictions.
Berry Mentats: Highlight living targets.
Buffjet: Slows time for 15 seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
Buffout: Strength +2, Endurance +2, Max HP +50
Bufftats: Strength +3, Endurance +3, Max HP +65, Perception +3
Calmex: 2x sneak attack multiplier, Perception +3, Agility +3
Curie's Healthpak: HP +35, Rads -300
Daddy-O: Intelligence +3, Perception +3, Charisma -2
Day Tripper Luck: +3, Charisma +3, Strength -2
Fury: Increase melee damage by 50%.
Glowing Blood Pack: HP +40%, Rad Resist +75
Grape Mentats: Buy for 10% lower, sell for 10% higher; Charisma +5
Irradiated Blood: HP +50, Rads +20
Jet: Slows time for 10 seconds.
Jet Fuel: Increased AP recovery rate.
Med-X: Damage Resist +25
Mentats: Intelligence +2, Perception +2
Mysterious Serum: Damage Resist +50, Rads +36,000
Orange Mentats: +10% V.A.T.S. accuracy.
Overdrive: +25% Critical Chance, Damage +25%
Psycho: Damage +25%, Damage Resist +25
Psychobuff: Damage +25%, Strength +3, Endurance +3, Max HP +65
Psycho Jet: Slows time for 15 seconds, Damage +25%, Damage Resist +35, Max AP +35
Psychotats: Damage +25%, Damage Resist +15, Perception +3
RadAway: Rads -300
Rad-X: Rad Resist +100
Refreshing Beverage: Cures all addictions, HP +500, Rads -1000
Skeeto Spit: Max HP +25
Stimpak: HP +30%
Ultra Jet: Slows time for 15 seconds, Max AP +100
Vault 81 Cure: HP +50%
X-111 Compound: Rads -600
X-Cell: Strength +2, Perception +2, Endurance +2, Charisma +2, Intelligence +2, Agility +2, Luck +2

Additionally you can create Syringer ammunition with the following effects.

Berserk Syringe: Chance to frenzy target for 2 minutes.
Bleed Out Syringe: 30 points of damage over 10 seconds to target.
Bloatfly Larva: Chance for target to spawn a Bloatfly upon death.
Endangerol Syringe: Reduce target's damage resistance by 25% for 2 minutes.
Lock Joint Syringe: Chance to paralyze target for 10 seconds.
Mind Cloud Syringe: Target thinks you have vanished with a reduced chance to detect you for 30 seconds.
Pax Syringe: Chance to make the target non-violent for 30 seconds.
Radscorpion Venom Syringe: 40 points of damage over 10 seconds to target.
Yellow Belly Syringe: Chance to cause target to flee for 30 seconds.

Companions

After getting a companion to like you enough, you will earn a bonus perk. Note: Dogmeat's perks are already unlocked in the Charisma tree. To increase your relationship level, travel with a companion more often and do not perform actions that they do not like. Send them away before you have to complete actions that are objectionable. However they can see you through walls and windows. After reaching maximum relationship level, you will have a final dialogue option before earning their special perk. To increase your chances, save the game before making the final dialogue choice.

Codsworth
  • Location: Sanctuary.
  • Positive actions: Donating items, healing Dogmeat, modifying armor and weapons.
  • Negative actions: Speech success, lockpicking and stealing, pickpocketing, killing non-hostile NPCs, Chem usage and addiction.
  • Special perk: Robot Sympathy. +10 damage resistance against all robot weaponry.
Dogmeat
  • Location: Red Rocket Truck Stop.
Deacon
  • Location: Old North Church.
  • Positive actions: Donating items, hacking computers, healing Dogmeat, picking locks, pick lock owned, Speech success.
  • Negative actions: Killing non-hostile NPCs, eating dead bodies, Chem usage and addiction.
  • Special perk: Cloak Dagger. Deal +20 increased stealth damage and +40 stealth duration.
Strong
  • Location: Trinity Tower. (Video)
  • Positive actions: Eating dead bodies, killing non-hostile NPCs.
  • Negative actions: Speech success, pick lock and pick lock owned, healing Dogmeat, entering Power Armor and Vertibird.
  • Special perk: Berserk. Deal +20 extra damage when you drop below 25 HP.
Nick Valentine
  • Location: Vault 114 (Park Street Station). Complete his "Long Time Coming" side-quest. (Video)
  • Positive actions: Donating items, hacking computer, healing Dogmeat.
  • Negative actions: Stealing, pickpocketing, pick lock owned, killing non-hostile NPCs, eating dead bodies, Chem addiction.
  • Special perk: Close to Metal. Gain an additional guess and 50% increased terminal cooldown while hacking.
X6-88
  • Location: The Institute.
  • Positive actions: Entering Power Armor, hacking computers, modifying weapons and armor, Speech success.
  • Negative actions: Walking around naked, healing Dogmeat, entering Vertibird, donating items, Chem usage and addiction.
  • Special perk: Shield Harmonics. +20 energy resistance.

Easy "Benevolent Leader" achievement or trophy

Upgrade the Local Leader Perk to the second level and build stores such as bars, clothing shops or clinics which add to Happiness. This is the only thing which will increase the satisfaction of the settlers. Build as many of those stores as possible. Do not build weapon, armor or general traders buildings.

Easy "Future Retro" achievement or trophy

The first Holotape game, "Red Menace", is at the freetime terminal in the canteen room in Vault 111. This will be located in front of you after taking the baton (right of the room with the electricity generators).

Easy "Homerun!" achievement or trophy

Diamond City is built on Fenway Park's baseball diamond. You can find one of the bases at the bottom of the stairs at the entrance to the city. Circle through all the bases.

Easy "Mercenary" achievement or trophy

Miscellaneous objectives are found by talking to shop owners in the commonwealth (Diamond City, Goodneighbor, Atomic Cats Garage, Bunker Hill, The Slog, etc.). Others can be randomly obtained after joining the Minutemen, getting some settlements, and defending them. Purchase a house in Diamond City for 2,000 caps after talking to Mayor's secretary to get another miscellaneous objective to visit that house. Also talk to the secretary and choose the "Job" option to get a miscellaneous objective to find the wanted board. The wanted board then has additional miscellaneous objectives on it.

Easy "Prankster's Return" achievement or trophy

Create a quicksave after leveling up enough to invest two ranks into Pickpocket. Stealth behind someone, place a grenade or mine to their inventory, then retreat from the explosion. Reload the quicksave afterwards.

Easy "Rockets' Red Glare" achievement or trophy

You must complete the quest line for the Railroad faction. This starts with "Road to Freedom", "Tradecraft", "Underground Undercover" (requires you to use Railroad in the "Molecular Level" main story mission), "Operation Ticonderoga", "Precipice of War", and finally "Rockets' Red Glare".

Easy "Touchdown!" achievement or trophy

  • Run towards a suicide bomber mutant and get killed.
  • Shoot the Fat Man at your feet.

PAGE: 1 OF 3  (25 CHEATS/HINTS)



 




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