Prince of Persia: Warrior Within
Prince of Persia: Warrior Within
These PS2 classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever!
These PS2 classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever!
Description
Prince of Persia: Warrior Within
These PS2 classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever!
These PS2 classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever!
Publisher
Ubisoft Montreal, Ubisoft
Developer
Ubisoft Montreal
Genre
Action Adventure > Linear
Release Date (US)
12/14/2010
Release Date (EU)
12/15/2010
Cheat Codes/Hints
Defeating the Sand Griffin
You should already have the strongest ground attack given to you. When facing the Griffin, hold [Block] then hold down the key that controls your sand powers. While holding these, charge up until your ground attack is at maximum. This should automatically send out its shockwave, dealing a great amount to the Sand Griffin. Do this about three to four times and it should die. When the fight starts, trigger your ground attack twice. This should get him to half health. Then, run in circles until you have a new Sand Tank. Then, charge him and try to avoid his attacks. When he gets in the air, just hang on the edge. He cannot reach you. When he gets back on the ground, Slow Time and attack him. He will eventually be defeated after this has been defeated.
Duck-Mace
After getting the Scorpion or Water Sward, go to the garden tower. There were four levers and a statue in the middle. Climb up on the ladder, then another one, and jump on the back platform. Climb a ladder and run on the wall. Catch a ledge and jump on the floor. There are three paths. Go the middle and find a time portal. Go to the present. Return to the roof and you will see a cracked wall (which Dahaka breaks during the chase). Go in the wall and jump behind it. You see a switch to the left side of you. Use it and climb the altar that appears. Catch the rim above it. Jump on the wall and climb down. Break the designed wall and you will find the Duck Mace. This secondary weapon is almost unbreakable and does almost no damage.
Finding your way at the clock tower
Once you get to the huge room in the clock tower, the camera will zoom in on the Sand Troll with boxes. When you defeat the enemies, the troll will keep throwing the exploding Sand Dogs. There are two weak walls on the left and the right. Go to the right one first. You will see a weak wall. Stand by it and look at the troll. When you see the troll throw those dogs, get out of the way. Look in the hole and you will see a water fountain. If you are running low on health and want to save a game, go right first. Do the same exploding tactic with the troll.
Glowing sword
Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the Prince.
Hockey stick
After getting the Scorpion Sword, return to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up slightly and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge then jump back and forth to slowly make your way down. Once you reach the bottom, drop down to the ledge below it. Wall Run to the next wall and get ready to jump off and back and forth to make your way up. Wall Run again, and when you reach the end wall, jump to slow your descent again. You will eventually grab onto a ledge. Make your way to the doorway that is next to it, but do not enter. Instead, keep going on the rocks until you see the area where sand is falling. Use the Scorpion Sword to break the wall. Break the rack of weapons and pick up the hockey stick. The hockey stick is unbreakable, but if you throw it the weapon will be lost. It has moderate damage and a relatively slow attack rate.
Illustration Gallery
Successfully complete the game to unlock the Illustration Gallery.
Library Life Upgrade while in Sand Wraith mode
To get the library life upgrade whilst in sandwraith mode one must first get to the point where the Dahaka breaks through the wall. You then climb up onto the rafters like would normally and you should see a broken pillar somewhere on the Dahaka's right side (your left). Drop down onto this and you should end up right in front of the Dahaka. As long as you do not touch the Dahaka he will not hurt you. Now, you simply jump right across the gap in the floor and you should cling onto the next ledge which the Dahaka prevented you from. You then continue to proceed upwards and across to the balcony ledges. However, coming back, you need to be careful. It may appear that the Dahaka has disappeared but in reality he is still there so do NOT try to walk in through the hole but go back up onto the rafters and continue on like normal. Deviating from this path and going out the normal library exit may cause game ending glitches.
Life Upgrade locations
Life Upgrades can be found at the following locations.
- 1 (Past): After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade.
- 2 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for the second Life Upgrade.
- Note: To obtain the second Life Upgrade without getting the power that slows time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.
- Note: Use the following trick to get the second Life Upgrade very early. When you first travel into the past after the intermission sequence of the Prince following the girl in black and she kicks you in the face and runs off, go back out of the hallways as usual. However, retrace your step leading up to this (the first fight with the crow Boss). Run up the wall then get up on the ledge. Wall run up the second wall as before. Now everything is intact. You should reach a set of stairs. There are three barrels on the right-hand side of the staircase that hides a pressure switch. Walk onto the switch then run to the side of the staircase. The Prince will hop the railing and start to roll up the stairs. As soon as you can, roll all the way up them to a small hole in the wall at the top. Once inside there are several set of spike traps, rock pillars, and timed swinging swords. Make your way to the end of this hall to get the very first Life Upgrade and deactivate all the traps. Run back to the hole you rolled through and there is a another pressure switch on your left. Wall run to press this switch and open the hole. Roll back out then make your way back down the hallway below and the fountain to save.
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Light Sword
The Light Sword is the most powerful secondary weapon in the game. When in the Mystic Caves, you will find a door that you must unlock via a switch. Immediately after that door, there is a drop in the floor. Drop down and break the left wall. Break the rack to pick up the Light Sword. It is unbreakable, but if you throw it you it will be lost. The Light Sword has maximum damage and maximum attack rate.
Listen To Dahaka
Dahaka speaks backwards. If you rewind time when he speaks you be able to understand what he actually says. Some phrases include, "You cannot escape the Dahaka", "You cannot escape your fate" and "You will be removed".