Crysis 2


Crysis 2

Crysis 2

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city. In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before....
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Description

Crysis 2

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city. In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before....
More


Console
Category
Publisher
Crytek, EA Games
Developer
Crytek
Genre
Action > Shooter > First-Person > Arcade
Release Date (US)
10/09/2012
Release Date (EU)
09/28/2011
Release Date (JP)
04/19/2012
ESRB Rating



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PAGE: 2 OF 3  (22 CHEATS/HINTS)

Cheat Codes/Hints

Easy "Literary Agent" achievement or trophy

Enter the New York library. Find the area where you must walk through fire. Immediately afterwards, open your visor. Search for the books indicated by the visor. Scan the books to earn the achievement or trophy.

Hidden mini game

At the credits screen press X or R2 five times to start a mini game with "Square" being "fire" and "X" being "thrust".

Mini-game

Successfully complete the game. Press [Fire] five times during the credits to play a hidden mini-game.

New game +

Beat the game on any difficulty and when you start a new game on another difficulty or the same one you beat you will have all you upgrades.

New Game Plus mode

Successfully complete the game. You can start another session with all previously earned armor modules.

Souvenir locations

Created by XCVii007r1.

Steady aim

While aiming, hold [Left Shift]  , L3  PlayStation3  or click the Left Analog-stick  Xbox 360   to use energy to steady your aim. When this is used while crouched in the Maximum Armor your aim will be almost 100% accurate.

Suit module upgrades

The following is a list of all suit modules and their upgrades:

Armor
Air Stomp: Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump.
Minimum Velocity Damage: 40 damage out to 2 meters.
Maximum Velocity Damage: 220 damage out to 7 meters.
Upgrade II: No damage from falling.
Upgrade III: 0.5x recovery time after Air Stomp.
Proximity Alarm: Sense enemy in a 30 meter horizontal radius (not vertical); updates every two seconds.
Upgrade II: Sensor updates every second.
Upgrade III: Sensor updates every half-second.
Armor Enhance: 0.5x energy consumption.
Upgrade II: +25% movement speed in Armor mode.
Upgrade III: Immune to Nanosuit Jammer Bonus.
Threat Tracer: Highlight bullet path within 6 meters.
Upgrade II: Highlight grenades within a 15 meter radius.
Upgrade III: Highlights explosives within 15 meter radius.
Nano Recharge: 2x health regeneration.
Upgrade II: 2x suit recharge (60 per second).
Upgrade III: 0.5x delay before health regeneration.
Detonation Delay: +2 seconds to grenade fuse when in blast radius.
Upgrade II: +2 seconds to C4 fuse when in blast radius.
Upgrade III: Fires Chaff against enemy JAW missiles.
Energy Transfer: Restores 20% energy with a kill.
Upgrade II: Restores 30% energy with a kill.
Upgrade III: Restores 50% energy with a kill.
Power
Side Pack: +1 primary magazine.
Upgrade II: +1 grenade/explosive.
Upgrade III: +1 attachment ammo.
Weapon Pro: 0.6x reload time.
Upgrade II: 0.5x aim down sight time.
Upgrade III: 0.4x weapon swap time.
Aim Enhance: Reduced recoil (unique to weapon).
Upgrade II: 0.4x view shake from explosions.
Upgrade III: 1.6x movement speed when aiming down sights (compared to whatever negative speed it offers).
Loadout Pro: Two primary weapons.
Upgrade II: No mobility loss from attachments.
Upgrade III: 1.5x speed while carrying HMG (compared to its 0.6x speed scale).
Rapid Fire: Higher rate of fire on primary weapons (unique to weapon).
Upgrade II: Higher rate of fire on secondary weapons (unique to weapon).
Upgrade III: Higher rate of fire on mounted weapons.
Point Fire Enhance: Reduces spread of primary weapons (unique to weapon).
Upgrade II: Reduces spread of secondary weapons (unique to weapon).
Upgrade III: Reduces spread of mounted weapons.
Mobility Enhance: 0.5x sprint and jump energy cost.
Upgrade II: 0.5x ledge grab climb time.
Upgrade III: 0.25x fire after sprint time.
Retriever: Automatically collect Dogtags.
Upgrade II: One less Dogtag required for support bonuses.
Upgrade III: 1.2x support bonus time.
Stealth
Stealth Enhance: Transition time to/from stealth is halved.
Upgrade II: No shadow cast in Stealth mode.
Upgrade III: 0.5x energy drain rate in Stealth mode.
Covert Ops: No player footstep sound.
Upgrade II: Invisible to Ceph Airstrike.
Upgrade III: 2x enemy footstep sound.
Cloak Tracker: Displays particles on Cloaked enemy within 20 meters.
Upgrade II: Causes enemy Cloak to flicker after 7 seconds in radius.
Upgrade III: Causes enemy Cloak to flicker after 5 seconds in radius.
Jammer: Scrambles the radar of enemies within a 10 meter range.
Upgrade II: Provides protection against enemy Radar Jammer attacks.
Upgrade III: Scrambles the radar of enemies within an increased range.
Blind Spot: Invisible to Maximum Radar.
Upgrade II: Immune to Visor Tagging.
Upgrade III: Become less visible to enemies in Nano Vision.
Tracker: Track enemy footsteps within 25 meters; updates every 0.6 seconds.
Upgrade II: Footstep direction tracks.
Upgrade III: Doubled track updates (every 0.3 seconds).
Visor Enhance: Automatically tag enemies when zoomed in.
Upgrade II: Enemy Flashbang grenade effect lasts 0.1x as long.
Upgrade III: Nano Vision energy drain 0.5x.

Survive Any Fall

If you have Air Stomp you can jump off any sized building and and survive as long as you activate it. For instance, in Dead Man Walking you can jump off the starting building and do an Air Stomp and survive without any loss of health.

Survive high falls

Jump from a high location and activate the Air Stomp.


PAGE: 2 OF 3  (22 CHEATS/HINTS)



 




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