Need for Speed Underground 2
Need for Speed Underground 2
Need for Speed Underground 2
Publisher
Electronic Arts
Cheat Codes/Hints
Unlocked in level 2
2004 Cadillac Escalade: AWD, 145 hp, 5200 rpm, 380 lbs. torque
2004 Hummer H2: AWD, 325 hp, 3600 rpm, 385 lbs. torque
2003 Hyundai Tiburon GT: FWD, 181 hp, 6000 rpm, 177 lbs. torque
2004 Lincoln Navigator: RWD, 300 hp, 5000 rpm, 355 lbs. torque
2003 Nissan Sentra SER Spec-V: FWD, 175 hp, 6000 rpm, 180 lbs. torque
2003 Toyota Celica GT-S: FWD, 180 hp, 7600 rpm, 130 lbs. torque
Unlocked in level 3
2003 Acura RSX Type S: North America only, FWD, 200 hp, 7,400 rpm, 142 lbs.
2004 Audi A3: AWD, 250 hp, 6300 rpm, 236 lbs. torque
2004 Audi TT Quattro: AWD, 250 hp, 6300 rpm, 236 lbs. torque
2002 Lexus IS300: RWD, 215 hp, 5800 rpm, 218 lbs. torque
1999 Mitsubishi Eclipse: AWD, 210 hp, 6000 rpm, 214 lbs. torque
1998 Toyota Supra: RWD, 225 hp, 5800 rpm, 210 lbs. torque
2003 Volkswagen Golf GTI 1.8T: FWD, 180 hp, 5500 rpm, 173 lbs. torque
Unlocked in level 4
2005 Ford Mustang GT: RWD, 300 hp, 5800 rpm, 315 lbs. torque
2004 Infiniti G35: RWD, 280 hp, 6200 rpm, 270 lbs. torque
1995 Mazda RX-7: RWD, 255 hp, 6500 rpm, 217 lbs. torque
2004 Mazda RX-8: RWD, 238 hp, 8500 rpm, 159 lbs. torque
1999 Mitsubishi 3000GT: AWD, 320 hp, 6000 rpm, 315 lbs. torque
2003 Mitsubishi Lancer: AWD, 271 hp, 6500 rpm, 273 lbs. torque
2003 Nissan 350Z: RWD, 287 hp, 6200 rpm, 274 lbs. torque
2004 Pontiac GTO: RWD, 350 hp, 5200 rpm, 365 lbs. torque
Unlocked in level 5
1999 Nissan Skyline R34 GTR: AWD, 276 hp, 6800 rpm, 216 lbs. torque
2003 Subaru Impreza WRX STi: AWD, 300 hp, 6000 rpm, 300 lbs. torque
Wicked Nissan 350Z
BODY
body: vapor widebody
spoiler: lynx
hood: factor X
roof scoops: ximian dual
lights: voltage, chrome
mirrors: redial
exhaust: rocket
rims: Lexani Roma 20"
PAINT
base: metallic white
spoiler: met. red
roof scoops: met. red
mirrors: met. black
rims: black
brakes: red
exhaust: black
VINYLS
1: body 11 black
2: top layer skulls red
3: hood stripes 3 red
4: modern hood 3 red
CUSTOM
trunk: custom layout, anything
neons: red pulse
doors: scissor
Winning an outrun
Once you have found an opponent to outrun with, get in front of the opponent and get in the lead. Get as far as possible until the distance meter has reached its limit. If the distance meter starts to drop, it indicates that the opponent is catching up. When this happens, do a handbrake skid and turn the car around. Go back the way that you came from. The opponent will follow you as you are the one in lead, but he will take time to catch up, giving you an advantage to win the outrun.