Armored Core 3: Silent Line


Armored Core 3: Silent Line

Armored Core 3: Silent Line

Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.

Description

Armored Core 3: Silent Line

Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.


Console
Category
Publisher
From Software, Agetec
Developer
From Software
Genre
Simulation > Vehicle > Combat
Players
1-2 Players
Release Date (US)
07/17/2003
Release Date (EU)
07/01/2005
Release Date (JP)
02/26/2004
ESRB Rating



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PAGE: 4 OF 7  (66 CHEATS/HINTS)

Cheat Codes/Hints

Hint: Eliminate Rioters mission: Hidden part

When you reach the most top level and enter, a box will be destroyed by enemies. On the floor is the inside part KWL-RJ/60.

Hint: Falcon custom AC



Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs:CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150

Note: Though Falcon is slow, it packs a wallop. It has an AP of 9,704. There are some things that you can improve -- experiment a little. Falcon's grade overall is "Excellent". It does not have a big slot requirement for optional parts, but it has enough to improve turning speed, reduce shell based damage, reduce energy based damage, and improve lock-on coverage. It looks good with white, red, and blue.

Hint: Forsaken custom AC



Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)

Total AP: 8211
Optional Parts: Opt-Intensify

Note: This is a mostly mission-based AC. Completing the game before you use this AC is recommended, due to knowing what you are up against in the sorties (missions). You have a fixed amount of ammo; do not miss and you will be fine. The usage drain from boosting is not too bad. The cooling is better. The only downfall is when over shooting the Karasawa. Keep track of your booster gauge, and when it gets too low, let off. It will regain very quickly.

Hint: FURY custom AC



Head: MHD-MM/003
Core: MCM-MI/008
Arms: MAL-RE/HADRO
Legs: MLL-MX/EDGE
Booster: CBT-FLEET
FCS: PLS-SRAO2
Generator: KGP-ZXVI
Radiator: RMR-SA44

Arm Unit L: CWGG-GRSL-20
Arm Unit R: MWG-MG-800
Back Unit L: None
Back Unit R: MWC-LQ/15
Extension: None
Inside: None

Optional Parts(s): OP-INTENSIFY

Paint
Base: R: 0, G: 65, B: 200
Aid: R: 200, G: 200, B: 200
Optional: R: 0, G: 200, B: 200
Detail: R: 0, G: 200, B: 200
Joint: R: 200, G: 200, B: 0

Pattern
Head: Normal
Core: Camouflage
R Arm: Camouflage
L Arm: Camouflage
Legs: Camouflage

Note: A great meshing of speed and power, this AC uses light legs, the most powerful booster and generator, and powerful weapons. The left arm grenade launcher is used more for stunning your opponent than damaging him. However during the time that he is stunned, the machine gun will be tearing away at his AP.The rear-mounted laser cannon works well against slow moving targets at any range, and is a good surprise move at close range. Do not be afraid to use the OB. It consumes the least amount of energy of any core. Do not use it on long missions or your ammunition will run out. On the final mission, this AC will decimate IBIS. The main strategy with this AC is to keep moving; constantly strafe and boost jump and you can avoid nearly all enemy fire. This AC is only recommended for players skilled enough to handle a fast AC.

Hint: Heavy Metal custom AC



Head: Rachis
Core: OO8
Arms: ALS or Gale
Legs: ACE tank legs
Generator: ROZ
FCS: SRA02
Back Unit L: CWG-GN-15
Back Unit R: CWG-CNG-300
Arm Unit L: Bazooka
Arm Unit R CWG-BZ-30
Radiator: Heavy Kisiragi
Color: Dark/Gray

Optional Parts:
E-SCR
S-SCR

Note: This AC is good to overboost, with grenade launcher, strafe right, release overboost, then switch to both bazookas or chain gun. It is good for missions if you like medium profit loss.

Hint: Heavyarms custom AC



Head: MHD-RE/OO8
Core: MCM-MX/002
Arms: CAL-44-EAS
Legs: CLM-55-RVE
Booster: MBT-NI/MARE
FCS: VREX-ST-12
Generator: KGP-ZSV
Radiator: RIX-CR1O
Extension: CSS-IA 645
Back unit: MWX-VM40/1
Arm: L: CWG MGL-150
Arm R: MWG-MG/1000

You can also make the following replacements:
Head: CHD-07-VEN
Legs: MLH-MM/LINK
Extensions: MWEM-R/30
Back Unit R: CWM-HA40-8
Back Unit L: CWM-HA40-8

Note: This is a very god AC. Though it is rated "Fair", it is a very good mix of speed, strength, and defense. Its machine guns act as quick fire weapons if you are on the run and its missiles make up for what it loses in long range capabilities. Though the machine guns seem weak, they are the best and most accurate weapon if used correctly. This is a great AC for certain missions and for most Arena challenges.

Hint: Hells Rain custom AC

This AC is for the Arena. It can stay in the air for most of the battle. The missiles generate a lot of heat after the second blast.


Head: MHD-MM/003
Core: MCL-SS/RAY
Arms: CAl-44-EAS
Legs: MLL-MX/077
Booster: CBT-01-UNB
FCS: VRE-ND-2
Generator: CGP-ROZ
Radiator: RMR-SA44
Extension: MWEM-R/36
Back Unit L: MWM-MM16/1
Arm Unit R: CWG-MG-300
Arm Unit L: CLB-LS-2551

Optional Part: OP-INTENSIFY

Hint: Hydraulics

Get a robot with the tank wheels. Press X repeatedly and it appear as if the robot has hydraulics.

Hint: Hyper Shell custom AC



Head: MHD-MM/003
Core : MCL-SS/RAY
Arms: MAL-RE/HADRO
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: KGP-ZXV1
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back R: n/a
Back L: n/a
Arm R: CWG-RF-150
Arm L: KWG-ARFL150

Optional:
OP-S-SCR
OP-E/SCR
OP-E/STAB
OP-E/CND
OP-ECMP
OP-L/BRK
OP-L/TRN
OP-M/MAW

Note: This is one of the best armored lightweights. It has over 3000 defense. It can go on any legs, but the defense of the LGSK legs are recommended. It has over 7800 AP and is very good for both Arena and versus mode, but due to its limited ammo it is not the best choice for missions. It is also very expandable.

Hint: Infiltrate New Base mission: Hidden part

In a cave in the middle of the map is the extension part MWEM-R/36.

PAGE: 4 OF 7  (66 CHEATS/HINTS)



 




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