Armored Core 3: Silent Line

Armored Core 3: Silent Line
Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.
Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.
Description
Armored Core 3: Silent Line
Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.
Explorers have uncovered a previously unknown megacity that is well protected from scouting incursions. When all attempts at penetrating the border are met with destruction, the call goes out to the Ravens, a team of mercenaries hired by the government. As a Raven, you must pilot armored mech suits and destroy enemy weapon systems. A new first-person view allows you to experience a mission from the cockpit. Silent Line: Armored Core also lets you go head-to-head with up to four players or team up for fierce two-on-two battles.
Publisher
From Software, Agetec
Genre
Simulation > Vehicle > Combat
Release Date (US)
07/17/2003
Release Date (EU)
07/01/2005
Release Date (JP)
02/26/2004
Cheat Codes/Hints
Add defeated AC emblems
Press Select + Start when the victory message appears in the arena to add the defeated AC's emblem to your list.
All Mission compete unlockables.
Beating all missions and getting a S-Rank in all of them will unlock various parts. Competeing 11 missions with a certain type of leg part will unlcok a new leg part.
CCL-02-E1
Compete all CREST missions.
CLC-D4ZTSL
Complete 11 Missions with Catepillar Legs
CLH-04-SOD
Complete 11 Missions with Heavyweight Humanoid Legs
CLL-03A-SRVT
Complete 11 Missions with Lightweight Humanoid Legs
CLM-02-SNSKA1
Complete 11 Missions with Middleweight Humanoid Legs
KEEP-ELIX
Compete all KISARAGI missions.
KGP-ZXV1
Compete all Missions.
MCM-M1/008
Compete all MIRAGE missions.
MLB-MX/008
Complete 11 Missions with Reverse-Joint Legs
MLF-RE/006
Complete 11 Missions with Quadruped Legs
MLR-MX/LEAF
Complete 11 Missions with Hover Legs
MWG-HGB/108
Get S-Rank on all missions.
Extra Arena
Just like in Armored Core 3, there too, is an extra arena for you to dominate. To unlock it, simply beat Mobius, the A-1 rank raven. Once you've done it, the extra arena appears next to the regular arena. It's 2-on-2 battles with 2 opponent AC and you and a partner. You can even pick your AI AC as a partner!
Get Arena AC Emblems
Press Start and Select while looking at a defeated Arena AC. You'll hear a tone telling you that it worked.
Getting the MWC-OC-30 back weapon
The MWC-OC-30 back part is in the mission ''Investigate the Unexplored Region''. I suggest taking a heavy tank armed with a long range weapon to take out the pesky heavily armed bazooka launching MTs. But make sure you have a fast weapon, such as the LQ-15 or the CNG-300.
First take out all the fast moving MTs. Then when the heavy MTs are left. Go to the center of the map where the wreckage of the plane is. Blow up the back and go inside, the OC-30s will be inside on the left.
Then after you defeat the MTs, two unknown ACs will come after you. I suggest getting in the whole, the getting out of it and getting to the opposite side of the plane opening, VERY QUICKLY! If you're lucky the moron tank will get stuck in the plane leaving the other, lighter AC to you. After you're done with the AC, go after the other, it doesn't fire much, just unload all your ammo on him and he'll die quick.
After the missions over you should get a hefty sum of money and two MWC-OC-30s. If you're low on money sell them, they go for 99,000 a piece.
Hint: (Unnamed) custom AC
Head: VEN
Core: IKS or STO
Arms: REX
Legs: SNSK
Booster: MARE
Right Arm: Karasawa
Left Arm: 50 shot howitzer
Inside: None
Extension: None
Back Part: None
Optional Slots: OP-INTENSIFY
This is an extremely energy efficient, high AP AC capable of long-endurance battles and out-running the enemy. This AC is good in any pilot's hands, even if they do not have any skill level whatsoever. Even without OP-INTENSIFY, if you had the E9 booster, it can replenish the boost almost as fast as you can use it. it is unbelievable WITH OP-INTENSIFY. Since the VEN head includes such a good radar system, no other radar is necessary, unless you desire stealth and bio sensors as well as noise sensors. It also depends on which core you want. If you have the STO, you may be able to equip the Moonlight Blade, but it might be too heavy. Note: You will not be able to equip the extension CROW since it makes the arms overweight, as well as the AC since no bi-ped legs can carry that much weight.
Hint: (unnamed) custom AC
Head: MHO-RE/005
Core: CCH-OV-IKS
Arms: MAH-SS-CASK
Legs: CLC-D3TA
Booster: N/A
FCS: VREX-ND-2
Generator: CGP-ROZ
Radiator: RGI-KD99
Inside: N/A
Extension: MWEM-A/50
Back Unit: CWX-LIC-10
Arm Unit R: MWGG-XCG120
Arm Unit L: MLB-MOONLIGHT
Optional Part: OP INTENSIFY
Note: This is an elite AC. It boasts 9999 AP. It is used for the Arena mostly, but can be used for some missions successfully. When used, go to parking lot and hide behind a pillar. From there, duck out, quickly fire off the linear cannon, then duck back in. It requires moderate accuracy to use. It has 4217 defensive points and 10148 offensive points. Note: If you do not have OP-INTENSIFY, switch to a head with radar. You will lose the 9999 AP, but it will still be in the high 9000s.
Hint: (Unnamed) custom AC
Head: MHD-MM/003
Core: CCM-00-STO
Arms: MAL-GALE
Legs: CLB-33-NMV
Booster: CBT-FLEET
FCS: VREX-F/ND-8
Generator: CGP-ROZ
Radiator: RIX-CR11
Inside: n/a
Extension: KEBT-TB-UNS
Back Weapon: CWC-GNS-15
Back Weapon: CWC-SLU-44
Right Arm Weapon: MWG-MG/700H
Left Arm Weapon: MWG-MGL/300
Optional Parts: OP-Intensify
Note: Some of the parts are from Armored Core 3. Other parts are only available from Silent Line. For this AC to function efficiently you must have enhanced cannon performance for OP-Intensify. It would also improve its handling if you had enhanced booster performance. This AC has 8754 AP, iss very fast, and with its powerful booster you can easily dodge missiles fired at you. The grenade cannon on its back does not have as slow a fire rate as the more powerful grenade cannon, but still packs a very nice punch for taking out tougher opponents. The slug gun on the back does nice damage at close range and is added insurance that you will hit the target. With this AC's extension you can turn towards him a lot quicker, which helps in close range or if someone is behind you. The machine gun on the right and left arms are best used at the same time while boosting sideways so you have better accuracy; they really strip the AP.
Hint: Abyss custom AC
Head: MHD-MX/RACHIS
Core: CCM-OO-STO
Arms: MAH-SS/VV
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RIX-CR14
Inside: MWI-DD/20
Extension: MWEM-R/36
Back Unit R/L: CWX-DM-60-1
Arm Unit R: MWG-MG/1000, MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-INTENSIFY
Colors:
General:
Base: R: 110, G: 110, B: 110
Aid: R: 200, G: 200, B: 200
Optional: R: 40, G: 40, B: 40
Detail: R: 200, G: 0, B: 0
Joint: R: 40, G: 40, B: 40
Pattern:
General:
Camouflage
Note: Although this AC design is not one of the fastest, its high AP of 9525, large store of missiles and ammunition, as well as missile decoys to evade on-coming enemy missiles, make it a very difficult opponent. Also, the Over Boost feature on the AC's core make it very mobile in the hands of an experienced player. Though not recommended for missions, considering the high cost of its large missile salvos, it is an excellent Arena AC, and is able to meet the challenge of all Arena participants. Using all of the assets found on this particular AC is recommended, especially its Over Boost (in short bursts), which it tends to rely on heavily for improved mobility.
Hint: Anubis custom AC
Head: MHD-MM / 003
Core: CCH-OV-IKS
Arms: CAM-11-SOL
Legs: CLM-02-SNSK
Booster: MBT-NI / MARE
FCS: AOX-X / WS-3
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: n/a
Extension: n/a
Back Unit R: n/a
Back Unit L: N/a
Arm Unit R: MWG-KARASAWA
Arm Unit L: CLB-LS-1551
Optional Parts
OP-S-SCR
OP-E / SCR
OP-E / CND
OP-SP / E++
Note: This AC is built around the KARASAWA. It boasts 9,079 AP while still maintaining the ground speed of a middle-weight biped. This is an excellent AC for tournaments that do not allow the OP-INTENSIFY. It is one the best ACs out there.