Paper Mario

Paper Mario
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Description
Paper Mario
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Publisher
Intelligent Systems, Nintendo
Developer
Intelligent Systems
Genre
Role-Playing > Japanese-Style
Release Date (US)
04/30/2015
Release Date (EU)
05/21/2015
Release Date (JP)
07/15/2015
Cheat Codes/Hints
Hint: Koopa Brother's Fortress: Hit points
Go to the fork between the Koopa Brothers Fortress and Koopa Village. Take the route to the Koopa Brothers Fortress and find the three blue moles. Run around the mole just behind the sign. Strange music will play, just as in Super Mario Brothers 3 when you get the star, and little hearts will shoot out. This only works with the first mole. Behind the third mole (farthest from the sign) is Honey Syrup, which restores 5 HP.
Hint: Koopa Town: Original Mario music and hints
Go to Koopa Town. Enter the third house in the first area (with a tanning Koopa inside). Listen to his radio for "Golden Oldies" to hear music from the original Mario game and "Information" for hints for this game.
Hint: Koopa Town: Three Star Pieces
You can get three Star Pieces for helping the oldest Koppa In Koppa Town. Keep helping the old Koppa four or five times in a row and he will give you a Star Piece. Repeat this until he stops asking for favors.
Hint: Lava Lava Island: Easy coins
Go inside the volcano. When you see the chain of flames that goes around in circles, get very close and start to jump over it as it turns.
Hint: Lava Lava Island: Finding treasure
Use your partner Watt's power near the plants that ring like bells. There is almost always hidden treasure near them.
Hint: Legend Of Zelda: Ocarina Of Time reference
when out in the desert, Mr. Moustafa uses the name Sheek (Sheik). This is exactly like Zelda's Sheik form in Legend Of Zelda: Ocarina Of Time, except Moustafa is not a princess nor being chased.
Hint: Lil' Oinks Farm: Items
To the south of Toad Town, near the train station, lies the Lil' Oinks Farm, Where you can get items ranging from the stupid Dried Shroom, to the Amazing Ultra Shroom. Hit the rectangular block underneath the giant pig, pay ten coins, and hit the egg with a hammer and a Lil' Oink is born! If you want full descriptions of each kind, talk to the toad next to the pen each time a new Lil' Oink enters. When eleven Lil' Oinks are in the pen, the first leaves, dropping an item. You can grab these items, but think carefully before going into the pen and grabbing it. When you enter the pen, all the Lil' Oinks run away. This is the only way to get lots of Jamin' Jellies and Ultra Shrooms. Although there are more ways, but this provides an endless supply if you can pay such high prices for it. The following is a list of the Lil' Oinks, and what item they leave behind.
Black: Dried Shroom
Flower: Maple Syrup
Gold: Ultra Shroom
Pink: Fire Flower
Question Mark: Repel Gel
Shroom: Life Shroom
Silver: Jammin' Jelly
Tiger: Thunder Rage
White: Super Shroom
Hint: Lucky Day
To get Lucky Day, you will get three letters in Chapter 2. One, to Goompapa, will result not in a Star piece, but another letter. This is a chain letter. Keep finding them. The following are some places for the difficult ones: Fishmael is the person at the dock. Miss T is the orange Toad near the Dojo. Dane T. is the little red Toad near the train station. Frost T. is the green-blue Toad at Starborn Valley. Go back to Gommpapa when you deliver Frost T's to get Lucky Day, which is an upgraded version of Pretty Lucky.
Hint: Mario's House: Fun with Goombario
Go into the basement and jump out. Make sure Goombario stays. Jump around the kitchen and Gombario will follow your steps. Go into the basement. Goombario will stand outside of it. Go out and he will go in.
Hint: Mario's House: Luigi's secret diary
Once you have the Super Boots and/or the Ultra Boots, go into Mario and Luigi's bedroom in Mario's house. You will see a square of boards facing the wrong direction. Do a special jump (press A while in the air) to go into the basement. Look at the book on the table to find Luigi's diary.