Paper Mario

Paper Mario
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Description
Paper Mario
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Mario pals around in an all-new action adventure! Mario's back in his first adventure since Super Mario 64, and this time, Bowser's bent on preventing a storybook ending. When Princess Peach is kidnapped, Mario plots to rescue the seven Star Spirits and rid the Mushroom Kingdom of Koopa's cruel cohorts. As he travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll meet up with seven all-new companions... and he'll need help from each one or there'll be no happily ever after.
Publisher
Intelligent Systems, Nintendo
Developer
Intelligent Systems
Genre
Role-Playing > Japanese-Style
Release Date (US)
04/30/2015
Release Date (EU)
05/21/2015
Release Date (JP)
07/15/2015
Cheat Codes/Hints
Hint: Expose hidden Star Pieces
You can expose the Star Pieces that are under the hidden panels on the ground by Ground Pounding near them. However, it is easier to do this once you have the Ultra Hammer. Run around and hit the ground in various places. If you are getting close, you will see the panel bounce into the air, and when you hit the spot, you will get the Star Piece.
Hint: Flower Fields: Easy coins
Equip both the Money Money and Pay Off badges. Fight one of the bees and wait until you have low hearts. Then, fight and kill them. They should leave lots of coins.
Hint: Flower Fields: Flower Saver Badge
Throw a blue berry into the well.
Hint: Flower Fields: Happy Flower Badge
Go to Flower Fields. In one of the paths are three pinkish trees. Hit them in this order to get a free Happy Flower Badge: middle, right, left.
Hint: Forever Forest: Getting to Boo's Mansion
Take two paths left or right (it does not matter which way). Go one path left. Go one path left. Go one path right. Go one path left. Go two paths right. You should see a sign which reads "If you have business with Boo's Mansion head this way" or something similar.
Hint: Happy Heart Badge
You can use the Happy Heart Badge to regain 1 life every turn. The more Happy Hearts are active, the more life you receive. Note: This also works with Happy Flower Badge. One Happy Heart is located on the tree where you find the big raven.
Hint: Hidden door
Collect all four magical seeds and plant them in the flower garden. A door will appear.
Hint: I Spy Badge
Return the calculator Shy Guy's stole to Rowf the Badge Shop owner.
Hint: Koopa Brother's Fortress: Finding it
After getting past the Dark Colored Toads, go east to Koopa Village. Walk to the central part of the village. Go to the Blue Turtle Shell house and open the door. A Koopa will appear, and he will be delighted to meet you. He will ask you for a favor. You must get his turtle shell back from the Fuzzies. Go into Kooper's house and follow the Fuzzie out the back door. You will soon be face to face with the Fuzzie. He will make you play a game of hide and seek. Since you are the seeker, you have to learn where the Fuzzie went by seeing where it lands. There will be three rounds, and the Fuzzie's agility increases each round. After you win he will hand over the shell. Then, walk slightly to the left and Kooper will run up, saying that he finally had to take a stand and get his shell back. After you give it to him, he asks if he can join you on your journey. Answering "Yes" is recommended. Now that Koopers is in your party, he has some useful techniques. One of the most important for this part of your journey is to press C-Down to have Kooper curl up and slide under you. You will automatically kick it, shooting it out and it returns to you. This is very useful for item or switches that you cannot reach. Return to the place between Toad Town and Koopa Village. At that the sign that previously read "Sorry Mario, no passing", is now a block with a question mark. Jump up and hit it. A blue switch will appear on the other part of the stream. Use the Kooper kick technique to hit the switch. Go east to reach Koopa Brother's Fortress.
Hint: Koopa Brother's Fortress: FP Plus Badge
Bomb a wall that is to the left of Koopa Brother's Fortress, then go inside the tube. After that, go right to find it.