Perfect Dark
Perfect Dark
Step into the Dark... As Carrington Institute's most promising new Agent, Joanna Dark must uncover the truth behind the dataDyne Corporation's recent technological breakthroughs - breakthroughs which could have serious consequences for mankind.
Step into the Dark... As Carrington Institute's most promising new Agent, Joanna Dark must uncover the truth behind the dataDyne Corporation's recent technological breakthroughs - breakthroughs which could have serious consequences for mankind.
Description
Perfect Dark
Step into the Dark... As Carrington Institute's most promising new Agent, Joanna Dark must uncover the truth behind the dataDyne Corporation's recent technological breakthroughs - breakthroughs which could have serious consequences for mankind.
Step into the Dark... As Carrington Institute's most promising new Agent, Joanna Dark must uncover the truth behind the dataDyne Corporation's recent technological breakthroughs - breakthroughs which could have serious consequences for mankind.
Publisher
Rare Ltd., Nintendo
Genre
Action > Shooter > First-Person > Arcade
Release Date (US)
05/13/2025
Release Date (EU)
06/30/2000
Release Date (JP)
10/21/2000
Cheat Codes/Hints
Hint: Attack Ship: Covert Assault: Slayer
Use the Fly-by-Wire rocket to obtain this. When you get up in the elevator with Elvis coming up as well, keep going straight so you can find it and crank it up.
Hint: Carrington Institute Defense: Destroy sensitive information quicker
If you get the Devastator (save all hostages on top floor), you can just blow up the information.
Hint: Carrington Institute Defense: Devastator
If you manage to save all of the hostages upstairs (secure the device training room first), then the last hostage will award you the Devastator. It will be useful when you need to get rid of multiple enemies, such as under the "Perfect Agent" difficulty setting when you work at the safe.
Hint: Carrington Institute: Defense: Have Jonathan as backup
Some players may have noticed that doing some things in some parts of Perfect Dark affect what happens in later levels. This fact will help you get some help from Jonathan in the Carrington Institute mission. To get some help from Jonathan in that mission, begin by going back to the Area 51: Escape level. At the very end of the level, Jonathan will run to open the hangar doors. Before he reaches the metal ramp, run and stand on the ramp before he gets to it. If this is done correctly, Joanna will tell Jonathan to escape with the alien. After you have opened the doors via the control panels, you will have to escape Area 51 from a second exit. If you can complete the stage this way, Jonathan will repay you by standing by Dr. Carrington's office in the Special Agent difficulty setting and shoot enemies, as you use the laser to open the safe.
Hint: Carrington Villa Hostage One: Devastator
At the helipad (with a sniper guarding it), you should find some more cargo. Shoot the left one for the Devastator.
Hint: Carrington Villa Hostage One: Double CMP150s
If you eliminate the sniper guarding the helipad in under 38 seconds, he will drop twin CMP150s. This is almost impossible to achieve under the "Perfect Agent" difficulty setting.
Hint: Carrington Villa Hostage One: Sniper Rifle
Look in the bathroom when playing under the "Perfect Agent" difficulty setting, where a shield would be under the "Agent" difficulty setting. You should find a sniper rifle at that location.
Hint: Carrington Villa: Devastator Grenade launcher
Destroy all the crates in the beginning on the level. Then, when you get to the Villa, take out the Sniper on the wall above you. Next, move on to the helipad. There are three crates, one has a shield. Pick it up, then shoot each crate. The grenade launcher will appear from the one that explodes. Note: You only will have six rounds for the weapon.
Hint: Carrington Villa: Explore level
Once the agent with the keycard has opened the door to the room that Carrington is in, the mission is over. However, if you want to see what is inside, play the level in a cooperative multi-player match. Have the agent with the keycard open the door, but block its path so that it does not open all of the way. The door opens toward you -- slowly back up with the door only enough to keep it open for the other agent to get in. Only one agent at a time may explore.
Hint: Carrington Villa: Extra ammunition
In the tunnel caves that you have to move through after saving the negotiator, there are stacked gray boxes. Blow them up to get ammo boxes for the CMP150.