Bill and Ted's Excellent Adventure


Bill and Ted's Excellent Adventure

Bill and Ted's Excellent Adventure

Bill and Ted are about to embark on their most excellent adventure through time and space. Those two beautiful babes from Medieval England, Joanna and Elizabeth, have been kidnapped by the most heinous Grim Reaper. Bill and Ted must use the circuits of time to find the princesses. Will they be most triumphant? Only you can help!

Description

Bill and Ted's Excellent Adventure

Bill and Ted are about to embark on their most excellent adventure through time and space. Those two beautiful babes from Medieval England, Joanna and Elizabeth, have been kidnapped by the most heinous Grim Reaper. Bill and Ted must use the circuits of time to find the princesses. Will they be most triumphant? Only you can help!


Console
Category
Publisher
Atari
Developer
Atari
Genre
Action > General
Release Date (US)
01/01/1989



Game Pictures



Cheat Codes/Hints

Hints



To get past creatures, run.

Keep the scare stone on at all times while in Egypt 1500.

The ankh is helpful for water travel.

In Egypt 1500 BC, in two player mode, both of the characters have to be in the boat when you travel to the Great Pyramid.

Lions of stone may stay of stone with the sound of a harp.

Egypt's Paradox deals with the pillar in Egypt 1700 BC.

Don't try to talk to any of the walking guards in Rome. They have a very bad temper.

Get a boost from the fountain.

The lion of the dungeon is fond of a certain Roman instrument.

The guards in the sanctuary building dislike a certain European musical instrument.

Due to a glitch in the games, it's best to collect the notes in Rome 60 BC in the pattern of FOREST / SANCTUARY / CITY. If they are collected in another order, you will end up with 79 notes, instead of 80. The game automatically thinks that you have already picked up the 80th note, thus making the needed note disappear and never to be found.

Something black will get you past Rome's Paradox.

In Europe, hesitating will be the death of you.

Dracula's tomb holds something of magical importance for you.

The axes in Europe can only be crossed when they swing and temporarily stop in your direction.

Texas' Paradox deals with gold and time forgot.

Check the skulls.

In Texas, the train ticket is used for a ride on the tracks.

Dynamite and Billy the Kid are a pair made for escape.

'HELL' is a perfect name for this extremely frustrating level. Wait for the path stones to flash twice before moving to another one.

Level Passwords

Enter the following passwords to access certain levels:

Effect
Password
Egypt 1500 BC
B87C. RXDF. X1EY. 0ERE
Egypt 1700 BC
C68K. BD02. W1T1. 0G0D
Europe 1700 AD
Y1YS. FJDG. 8GBX. OMKP
Rome 60 BC
4000. 0002. ZF6P. 0H1S
Rome 70 BC
4A33. 7L03. I4C5. 6WZ1
San Dimas 2691 AD
C8S9. AG07. 7HH9. 71D2
Texas 1880 AD
4000. 00DD. Z43L. 6WNA



 




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