Resident Evil


Resident Evil

Resident Evil

Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive.

Description

Resident Evil

Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive.


Console
Category
Publisher
Capcom
Developer
Capcom
Genre
Action Adventure > Survival
Players
1 Player
Release Date (US)
04/30/2002
Features
Dual Shock, Memory Card, Stereo Surround
Media Size
2 GODs
ESRB Rating



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PAGE: 2 OF 10  (96 CHEATS/HINTS)

Cheat Codes/Hints

Glitch: Non-existent date

In Trevor's Diary, one of the entries' date will be 31/11/94. However, November (the eleventh month) only has 30 days.

Glitch: Unlimited grenade ammunition

This trick only works with Jill, since she is the only one who gets the Grenade Launcher. You must have one of any type of extra shell. Have the Grenade Launcher armed, loaded, and with an extra set of shells in the inventory. Approach an item box and open it. Insert the extra shells in the first slot (which first highlights red). Then, immediately switch them directly with the Grenade Launcher. By doing this, the shells that were originally in the Grenade Launcher were transferred into the box, and the ones in the box are now in the Grenade Launcher, with a number of about 220 to 450. Switch the other shells the same way, and you will not need the pistol, knife, or shotguns for the remainder of the game.

Alternately, find an item box and dump your entire inventory into it. Next, place the Grenade Launcher in the upper-left item slot and your Incendiary Rounds in the upper-right item slot. Then, equip the Grenade Launcher. Go back to the item box, highlight the Incendiary Rounds in your inventory, and press A(2). Then, go over to the Incendiary Rounds (which should be in the item box) and press A(2). If done correctly, you should have 240 Incendiary Rounds.
Jk3g22.

In the Japanese version of the game, equip the Grenade Launcher with any type of ammunition, then take Flame Rounds from an Item Box. Open the Item Box again and put the Flame Rounds back into it. On the Item Box Inventory screen, highlight the slot with the Flame Rounds and press A. The pointer will jump to the Grenade Launcher slot. Press A to get 456 Flame Rounds. Note: This can also be done with other types of grenade ammunition.
Gerald Villoria via Jonathan Romero and bamboot.

After you have completed the Rocket Launcher glitch to get more grenades, continue press A, alternating Grenade Ammo. Switch out and it will fill the rest of your inventory with about 200 rounds for each unused space.
Robbie Croy.

Note: Use the following trick to clone grenade rounds and get unlimited ammunition. Have a full inventory the first time Barry is supposed to give you the Acid Grenade Rounds, so you cannot get them. Continue the game and you can get a set of six Acid Rounds in the garden shed (just before the Hunter enters the mansion). Go to the kerosene save room at the bottom of the stairs (by the broken door). Use the "Unlimited grenade rounds" glitch to increase your Acid Rounds inventory. If done correctly, your number will not increase, but % and a random number will appear. Leave the item box and put the Acid Rounds into the Grenade Launcher. The acid rounds will load, and a new set of acid rounds will remain with a large number displayed beneath it. Combine the Explosive Rounds and the same thing should happen, allowing your to clone and mass produce grenade rounds. In order to clone the flame rounds, you must continue cloning and cycle through all of the grenade types. Eventually, if you are lucky, your flame rounds will also begin to clone.
Scott Streets.

Glitch: Weather

When you are in the mansion, it is thundering and lighting outside. However, when you go outside into the back, where the graves are located, or going to the courtyard, it is not stormy. However, once you get back into the mansion it sounds like it has been thundering and lighting outside for awhile without stopping.

Glitch: Zombie appears while invisible

Enable the "Invisible enemy" option and go to the hallway with the mirrors and look at them. If a zombie is there, he will appear in the mirror.

Glitch: Zombie shotgun headshot

Use the shotgun to blow off a zombie's head. It dies with one hit, but its head does not explode. Therefore, you must burn it with the kerosene, just in case.

Grenade Launcher Glitch

This is a step by step guide to getting this glitch to work. Follow these instructions or it will fail.

Requirements: You must have the grenade launcher and two types of ammo (e.g., Grenade Rounds, Incendiary Rounds)

1) Put all items in item box
2) Put Grenade Launcher in upper-left item slot
3) Put Incendiary Rounds in upper-right item slot
4) Close box
5) Open inventory
6) Equip Grenade Launcher
7) Open box
8) Select Incendiary Rounds from inventory
9) Press ''A'' twice
10) Move cursor to Incendiary Rounds inside box
11) Press ''A'' twice

The amount of Incendiary Rounds in the Grenade Launcher will now increase. The number value will be graphically glitched. Close the box and open inventory to fix that. I assume the value exceeds the possible amount, so the game automatically reduces the rounds to 240 to prevent data corruption. Enjoy.

This also works for other types of grenade ammo... But why you'd want anything other than Incendiary Rounds is beyond me.

NOTE: This code does not work in the PAL version of the game.

Herb Mixing

Here is a list of the various Herb combinations that you can make:

Two-Herb Mixes:
Green + Green = Restores 50% of total health.
Green + Red = Completely replenishes health.
Green + Blue = Restores 25% of total health and eliminates poisons in the body.

Three-Herb Mixes:
Green + Green + Green = Completely replenishes health.
Green + Green + Blue = Restores 50% of total health and eliminates poisons in the body.
Green + Red + Blue = Brings your character to perfect health.

Hidden scenes

At the start of the game as Jill you and Barry are told to investigate. As you enter the dining room and Barry notices the blood head back toward Wesker. A message will mention you are supposed to investigate. Try to leave again and Barry will make the comment "Cold feet already Jill?" Talk to him again and Jill will automatically walk toward the clock and a door knob will be heard turning. Jill and Barry both turn in time to see a zombie come into the room and walk toward Jill. Barry will shoot it twice and kill it.

Hidden Tofu Message

Near the end of the game in the Laboratory, you will reach a computer that you have to enter passwords into in order to progress through the game. If you enter the password "MOLE" from the original game, you will actually hear Tofu from Resident Evil 2 on the computer screen. Strangely, this only works on Easy Mode for some reason.

Hint: Alternate costumes


When you are in control of Rebecca, you can go to the costume closet and change her outfit.

If you unlocked the new costumes for Chris, change his outfit. If you run into Rebecca with a new costume, she will be wearing her western outfit. Every time you switch a costume (new ones to old one), she will switch hers as well.
JOE ALVARADO.


PAGE: 2 OF 10  (96 CHEATS/HINTS)



 




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