Pikmin

Pikmin
Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware--watching giant predators gobble your Pikmin might make you angrier than you'd expect.
Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware--watching giant predators gobble your Pikmin might make you angrier than you'd expect.
Description
Pikmin
Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware--watching giant predators gobble your Pikmin might make you angrier than you'd expect.
Pikmin may be small and plantlike, but they can be a space traveler's best friend. Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin to rebuild his spaceship before the life-support system runs out. In the meantime, you'll have to fend off attackers and solve various puzzles. To produce additional multicolored Pikmin you must defeat enemies and carry them back to the Pikmin nests called onions. But beware--watching giant predators gobble your Pikmin might make you angrier than you'd expect.
Genre
Strategy > Real-Time > General
Release Date (US)
09/25/2003
Release Date (EU)
04/04/2003
Release Date (JP)
10/26/2001
Features
480p Support, Memory Card
Cheat Codes/Hints
Hint: Pearls
Pearls (found in the clams at the Impact Site) can give 50 Pikmin to whatever color it is delivered to. Go back the next day and they will be there again. Note: The Positron Generator is also in one of the clams.
Hint: Pikmin and Pellet totals obtained from enemies
Note: The number of Pellets may vary if the enemy has a ship part.
Armored Cannon Beetle: 50 Pikmin, may have one or two 5-Pellets, and has a ship part in story mode (Distant Spring).
Beady Long Legs: Four 10-Pellets and a ship part in story mode (The Forest Navel); Has eight 1-Pellets in challenge mode instead.
Breadbug: 3 Pikmin, two 5 Pellets, and a ship part in story mode (the forest navel).
Burrowing Snagrets: Seven 1-Pellets, one 5-Pellet, and a ship part in story mode (Forest of Hope).
Dwarf Bulbear: 5 Pikmin and may have one or two 1-Pellets.
Dwarf Bulborb: 4 Pikmin and may have one or two 1-Pellets.
Emperor Bulblax: Four 5 pellets and a ship part in story mode (Final Trial).
Fiery Blowhog: 8 Pikmin and may have one or two 1-Pellets.
Goolix: Four 5-Pellets.
Honeywisp: Nectar.
Iridescent Flint Beetle: Nectar, 1-Pellets, and 5-Pellets.
Mamuta: 15 Pikmin.
Pearly Clamclamp: 50 Pikmin.
Pellet Posy: 1 Pikmin.
Puffstool: 30 Pikmin.
Puffy Blowhog: Three or four 5-Pellets.
Sheargrub: 2 Pikmin and may have a 1-Pellet.
Shearwig: 4 Pikmin and may have one or two 1-Pellets.
Smokey Progg: 100 Pikmin.
Spotty Bulbear: 15 Pikmin.
Spotty Bulborb: 12 Pikmin.
Swooping Snitchbug: 4 Pikmin and one or two 1-Pellets.
Water Dumple: 5 Pikmin may have one or two 1-Pellets.
Wogpole: 1 Pikmin.
Yellow Wollywog: 8 Pikmin.
Hint: Pikmin powers
Red: Resists fire and stronger than others.
Blue: Can resist water and water-based attacks from predators.
Yellow: Can be thrown higher and can carry bombs.
Hint: Position Generator
To get the part from the clam, get 30 to 40 Blue Pikmin and break down the wall. Next, dismiss them. Grab 10 of them and launch them to attack the inside of the clam. The clam should pull back the top of the shell to close it. Call your Pikmin back. Repeat this until you get the part Then, call back the rest of the Pikmin and take the part.
Hint: Purple Pikmin
If the Puffstool in the Forest Naval spores your Pikmin, they will become Purple and sprout a mushroom on their heads. They will run around, attacking you and nearby Pikmin. If you are out of it range it will be near the Puffstool. Note: The spores only last for awhile.
Hint: Quick game completion
Use the following trick to get all parts in just 14 days.
Day 1 Impact Site: On your first day, take the time to cultivate 24 flower flowering Pikmin, then collect the ship's Main Engine.
Days 2-3 Forest of Hope: Use the second day to collect yellow Pikmin, the External Fuel Dynamo, the Whimsical Radar, and the Extraordinary Bolt. Follow up on Day 3 with the Nova Blaster and the Shock Absorber.
Day 4 Forest Navel: Start by destroying the white gate, then go up to the Blue Onion and confront the Breadbug to collect the Space Float. Then, go for the Automatic Gear and the #1 Ionium Jet. If you are multitasking, you should have time to collect the Gravity Jumper as well.
Day 5 Impact Site: With Blue Pikmin at your side, you will be able to collect the Positron Generator and add a lot of Pikmin. Each Pearl will produce 50 Seeds.
Days 6-7 Forest Of Hope: When you land in the Forest of Hope with Blue Pikmin, put some of them to work on building bridges to the Sagittarius, while you get another group to break down the white gate in the path of the Radiation Canopy. Use Day 7 to go up against the burrowing Snargets and collect the Geiger Counter.
Days 8-9 Forest Navel: When you return to the Forest Navel, assign Red Pikmin to defeat the Blowhogs on the beach and press X while they are fighting so they do not follow you when they are done. Lead Blue Pikmin to the Anti-Dioxin and Analog Computer, while you get Red, Blue, and Yellow Pikmin to retrieve the Libra. On the next day, concentrate your efforts on the Guard Satellite and Omega Stabilizer. You can break down the blocking gates quickly with bomb-rocks.
Days 10-13 Distant Spring: On your first day in the Distant Spring, use one group of Blue Pikmin to collect the Repair-Type Bolt while you get another Blue Pikmin army to create a bridge to the Message Machine and Bomb-Rocks. You should have time to collect Bomb-rocks with Yellow Pikmin and bomb your way to the UV-Lamp. On Day 11, assign one group to build bridges to the Gluon Drive, and send another group to collect the Interstellar Radio. If you have extra time, get some Yellow Pikmin to bomb the rock wall on the path of the Zirconium Rotor. The next day, collect the rotor, then go up to the Pilot's Seat and the #2 Ionium Jet. If you are on schedule, you should be able to collect the Bowsprit and the Chronos Reactor on Day 13. While a group of Red Pikmin is taking the Bowsprit back to the ship, recruit another army to collect the reactor.
Day 14 Final Trial: It is difficult, but you can make your way up to the Emperor Bublax and defeat the creature in a single day. If you have made your way up to the final battle in 14 days, you should be up to the task.
Hint: Radiation Canopy
Get as many Blue Pikmin to knock down the wall. Then, get about 80 to 90 Pikmin of any color (Red recommended) and shoot them up onto the nearby ledge. You now can do one of two things; confront the spider or distract the beetle while you Pikmin grab the canopy and take it back to the ship. The safest way is to confront the spider. After you kill the beetle, you can take the canopy back.
Hint: Red Pikmin
Red Pikmin cannot be harmed by fire. They work well in the Distant Spring and the Navel areas.
Hint: Save burning Pikmin
If you whistle at burning Pikmin, you can usually put the fire out.
Hint: Save Pikmin from drowning
Repeatedly blow your whistle at Pikmin to drag them up onto land.
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin by the border. Do not have them selected. If a Red or Yellow Pikmin falls in the water near your Blue Pikmin, they will go to the Pikmin and throw them on land.
GCN Player.
If your Yellow or Red Pikmin are drowning, quickly grab your Blue Pikmin and bring them into the water. Ungroup them and they will automatically toss the other Pikmin to safety. Note: You need to be near a ledge or the shore in order for this to work.
Jedi401022.
If you accidentally or intentionally put Red or Yellow Pikmin in the water, you can either press B and try to get them out of danger or you can put a group of nearby Blue Pikmin in the water near the suffering Pikmin and press X to deselect all of them. The Blue Pikmin should throw their fellow Pikmin out of the water towards land.
Xeon Pythious and Brit Christenson.
When your Pikmin are drowning, repeatedly press B to call them out of the water before they die.
Matt Bachman.