Stay in the corner of the first platform you start on when you begin battle with Mahasti. Then, constantly block her attacks and attack by using counterattacks. If you get kicked into the wall or off the ledge, rewind time. When you become the Dark Prince, attack Mahasti until she jumps back to the other platform. Get to her, but before you jump onto the platform slow down time and attack her as much as possible. Continue this unti lshe is defeated.
sourya smith.
Run around him a few times and you will find a set of brown wooden stairs. Go up the stairs. When you are on them, there will be a location where you can run up and stab your dagger. There will then be another dagger location on your right where you must run to. Then, run onto the wall where the giant opens it for you. There will be another dagger location. You must then run up again, and then on your left will be a platform where you will be able to jump onto the giant and stab him. Repeat this sequence and you will blind him. You can defeat him by cutting his legs when he is blind.
PukaRajika456.
Immediately roll backwards, as he will immediately try to get cheap shot at you. Get close to him, but block his attack. Then, attack him quickly because he is a hit and run type Boss. After you hit him a few times he will fly back and try to hit you with a piece of the arena. Get close to him again, blocking his punches, and attack him a few times. He will fly back and try to hit you with two pieces of the arena. Roll to dodge them. Then, attack him again and he will fly back and try to hit you with three pieces of the arena. Get close, block, and attack him again. The Vizier will now blow up part of the arena and there will be blocks going around in circles. Try not to get hit by them, as they can do a lot of damage. Do not rewind time if you get hit. Try to conserve your sands for later. The Vizier will now fly to every other column and try to hit you with an energy beam. Dodge and get close. Run up the column behind him, which will trigger a speed kill sequence in mid air. Time it correctly, and you will slice off one of his wings. The Vizier will now try to hurt you by trying to hit you with energy beams. You must get close to him and run up the column behind him, which will trigger another speed kill sequence in mid air. If timed correctly, you can slice off his other wing. It is easy to predict where he will go because it is every other column. Get close to him for the final time and run up the column behind him. It will trigger the final speed kill sequence, where you will stab him with the sword and the dagger. After this is done the Vizier will take the pieces that were on the ground and form some type of obstacle course in the air. Look around with the camera and find a block that is sticking out. Run up the column and rebound to grab it. Make your way to the top. Conserve your sands because the Vizier will try to hit you in mid-air, and if you get hit it is a long way down. Use slow time to help you. Once you make your way to the top you will become level with the Vizier. Jump towards him to trigger a Matrix-style sequence. Wait for the dagger to glow and time it correctly to defeat him. You will stab him and you will both fall. After the intermission sequence, the Dark Prince will take you to a dream world where the walls and platforms are yellow and black, and everything is glowing and moving. Pursue the Dark Prince and slash him every time. You are safe in this world because if you fall you are returned to the platform from which you fell. Get to the end where you will see Farah telling you to wake up and come into the light. The Dark Prince will be next to you. Do not bother attacking him because he will make two more copies of himself. Walk into the light and you will complete the game.
Mikeman589.
For part one, when you start fighting the Vizier, he will attack you close up. Meet him and start slashing the dagger. Once you do the third hit with the dagger he will block it. Quickly roll to the right and continue. When he flies up, he will pull some statues from the wall and throw them at you. Run in a circle. When you see a statue coming, roll and continue. When he comes back to ground, repeat those steps. Eventually there will be an intermission sequence and you will do a different set of attacks. In part two, the Vizier will bring rocks down to circle around you. Dodge them and go to where The Vizier is hovering. Move quickly though, as he will soon fly to a different place. The Vizier will be hovering in front of a pillar. Run up the pillar and jump off. This will start a speed kill. Complete it and you will rip off one of The Vizier wings. Do this three times and you will stick your father's sword into him, starting another intermission sequence in which The Vizier will lift all the rocks off the floor. In part three, if you have more than three sand tanks immediately use slow motion and run up a pillar. Then, jump off to land on a platform. Jump to another platform which will lead to a bar. Jump on it and immediately sit up on it. By doing this, if The Vizier hits you with a blast you will not fall on the floor. Continue jumping on platforms and objects. Do not use slow motion again as you will not need it. In the end you will reach a beam that will lead to The Vizier. Jump to start a Matrix-style dive. When your dagger flashes, immediately stick the dagger in him and pull you father's sword out.
Smallells.
For the first fight sequence with the Vizier, this is the easiest process to reach the second sequence. Simply wait for him to attack the first time, then roll to the right. Press Y(3). The third one will be blocked. Immediately roll to the right. He will try to attack you with one of his hands. Repeat the process. It is a quick and easy way to get to sequence two. Note: You still have to avoid the pillars when he does the fly in the air attack.
Christopher Ritchie.
Immediately after you defeat the Canal Monster, there will be a fountain where you can save. Go back where you will find some pots and jars and smash them. There will be a hole behind them, which you need to roll under. This will lead you to a bonus health fountain.
Mikeman589.
There will be a circular water-filled room shortly after one of your Dark Prince transformations. After solving the puzzle and running up the wall to get to the rods, jump up from rod to rod. Around halfway up the room you will see a hole in the wall poorly concealed behind a blue banner. Jump through this hole to get to a life upgrade fountain. Make it to the end of the corridor and you will appear back at the bottom of the room.
After the third Boss fight and a Dark Prince transformation, you will be in a large room with an elevator in it. Make your way up the room until you get to a platform with two seductresses on it. Defeat them, then climb over the railing. Then, jump up the dagger holds. At the top one, do a wall jump until you activate the pressure plate. Slow time and make your way through the door on the left before it closes. At the end of this hallway there will be a health bonus fountain.
After the intermission sequence in which Farah kills a Sand Guard for you, climb the rooftops and kill the Sand Archers in your path. After a while you will be told that you have lost the rooftops. Make your way down until you are in a room with one of those mechanisms that you stab your dagger into. It will open two doors. Do not go through the closer one to your right. Go through the one behind you down the ramp. Make your way through the corridor until you get to a health bonus fountain.
Get past the second tower climb, where you raise stone blocks in elevators when you are at the top. Go inside to see a corridor with traps and diagonal jumping shutters. Go back outside. Go down to the last platform you were on. You will see that you have the landscape view option available. Use it and go into the doorway you see below. It will lead to the last extra health fountain. Note: The traps in this one are difficult. It is frustrating, but you can do it without any slow downs. Do not worry about falling; you will wake up on the floor in front of the fountain and can try again.
tsuam.