F-Zero GX

F-Zero GX
F-Zero GX puts you in a futuristic race where fearless pilots would risk everything to claim the title of the top speedster in the universe. Grand Prix mode lets you face off against 29 opponents in three courses while Vs. Battle mode lets two to four players compete in split-screen races. In Time Attack mode, you'll try to beat the best times and top speeds for each course. And now, in the new Story mode, you can follow Captain Falcon as he races through missions and completes a wide array of challenges.
F-Zero GX puts you in a futuristic race where fearless pilots would risk everything to claim the title of the top speedster in the universe. Grand Prix mode lets you face off against 29 opponents in three courses while Vs. Battle mode lets two to four players compete in split-screen races. In Time Attack mode, you'll try to beat the best times and top speeds for each course. And now, in the new Story mode, you can follow Captain Falcon as he races through missions and completes a wide array of challenges.
Description
F-Zero GX
F-Zero GX puts you in a futuristic race where fearless pilots would risk everything to claim the title of the top speedster in the universe. Grand Prix mode lets you face off against 29 opponents in three courses while Vs. Battle mode lets two to four players compete in split-screen races. In Time Attack mode, you'll try to beat the best times and top speeds for each course. And now, in the new Story mode, you can follow Captain Falcon as he races through missions and completes a wide array of challenges.
F-Zero GX puts you in a futuristic race where fearless pilots would risk everything to claim the title of the top speedster in the universe. Grand Prix mode lets you face off against 29 opponents in three courses while Vs. Battle mode lets two to four players compete in split-screen races. In Time Attack mode, you'll try to beat the best times and top speeds for each course. And now, in the new Story mode, you can follow Captain Falcon as he races through missions and completes a wide array of challenges.
Publisher
Amusement Vision, Nintendo
Developer
Amusement Vision
Genre
Racing > Arcade > Futuristic
Release Date (US)
08/26/2003
Features
16:9 Support, 480p Support, Dolby Pro Logic II, Memory Card, Steering Wheel Support
Cheat Codes/Hints
Hint: Famicom reference
During the introduction sequence to High Stakes In Mute City, after Captain Falcon is carried off and put in the strange outfit, the game will show a racer list with his cover name Famicom flashing. The Famicom was the Japanese name for the NES.
Hint: Free tickets
Every time you plug in your memory card to play F-Zero AX, you will earn 20 tickets (just enough to buy a new AX machine).
Hint: Get four extra machines
First, get at least 15 tickets and buy a machine that you want. Put it in the garage and save the game. Then, reset the Gamecube while holding A. You will be able to access the memory card. Delete the story data, but not the garage data. When you restart the game, you will have a new file. If you access the garage, you will still have the machine and easy access to 15 tickets (Chapter 1). Keep repeating this until you have four machines in the garage. You can reset the story data, but not the garage data. You can now buy Chapter 2 and have four good machines for the Grand Prix.
Hint: Jumping/gliding
There are some tracks that have outstanding shortcuts that can deduct up to fifteen seconds off your normal time. The trick is to get airborne and glide across the part of the track that can be skipped. Note: When using this method and you are in the process of gliding across the track, try not to touch the Analog-stick, as it will make you lose much needed altitude. The two tracks that this method is most frequently used on is Mute City (Serial Gaps) and Big Blue (Ordeal). The first shortcut on Serial Gaps occurs in the tube you enter shortly after the race starts. As soon as you are exiting the tube (if you are on the first lap it is recommended that you use the "Mine boosting" method to gain speed, since you do not have boost power yet), release the Analog-stick and glide across the huge gap in front of you. Land on the ramp on the other side. From there once you are airborne, glide to the right (but not too far, since you will blow up when you attempt to land). Land near the boost pad (once at this part on the second and/or last lap, completely miss the platform with the boosts pad, providing yourself with another shortcut). If this method is used efficiently (on Serial Gaps), you can acquire a time of one minute and three seconds. The first shortcut that occurs in Ordeal is at the first split shortly after the beginning of the race. Once there, take the left and release the Analog-stick crossing the enormous gap to the left side of the building. The second (and last) shortcut is landing at the very end of the first platform before entering the tunnel. This shortcut can only be performed after the first lap, since you have then attained boost power, giving you enough momentum to clear this jump. If this method is used efficiently (on Ordeal) you will be able to acquire a time of about 2.5 minutes.
Hint: Mine boosting
Mine boosts prove to be very beneficial on the first lap, providing you with an amazing boost if performed correctly. To successfully attempt this trick, go to a track in time attack mode that has a relatively large number of mines. Once you reach a mine field (or just a single mine), hit it perfectly square to attain outstanding propulsion. By using this method you will get two advantages; it gives you a boost and it clears the mines from the track for your future laps (from the second lap forward).
Hint: Mini-boosting
The mini-boosting technicq offers a huge advantage (for non-snakers) on the first lap. This method is especially applicable on Cosmo Terminal (Trident) where the majority of edges do not have rails. To perform this trick, gradually veer off the edge, just using the Analog-stick, then use L or R (depending on which way you wish to go) to quickly get back on the track. By doing this, you can reach speeds up to 1500 k/h. It is possible to acquire a time of 2:46 if used efficiently. Note: When you are airborne and immediately getting back on the track, you must also use the joystick (along with L or R). Also, this works best with an original machine called the "Gallant Cannon-G4". To make it, create an original machine using the following parts. Body: Dread Hammer; Cockpit: Combat Cannon; Boost: Titan -G4. The recommended color is monochromatic (R: 132, G: 130, and B: 93).
Hint: More efficient use of boost pads
When you reach a boost pad, you will find that your boost will be stronger and generally last longer (more time until you slow down) if you hit on the side and just barely skim it. Note: If you use this technique efficiently in time attack mode, you will be able to shave about three seconds off your total time. The time deducted when using this technique depends on how many boost pads there are, and what track you are on.
Hint: Perfect racer
In general, setting a racer to maximum top speed (far right on the ratio bar) hinders its sharp turning capability. However, the Flying Cannon-G4 defies that theory with its superior cornering abilities. The Flying Cannon-G4 is also one of the fastest racer there is, making it virtually perfect in all fields. To make this original machine use the following parts: Body: Liberty Manta, Cockpit: Combat Cannon, and Booster Part: Titan-G4. The recommended color is monochromatic with the following coloration settings: R: 147, G: 160, and B: 148.
Hint: R.O.B. reference
On the lightning course when it does the walkthrough, the game shows a robot who is actually a Nintendo system named R.O.B. (robot operating buddy).
Hint: Rail boosting
Rail boosting provides a relatively big boost by jetting you forward when you jam yourself to the side of a rail. First, gradually run into a rail by only using the Analog-stick. As soon as you are in the process of grinding against the rail, release A and lightly press the Analog-stick in the direction against the wall. Note: The amount you need to move the Analog-stick will vary with different machines; some experimentation is necessary. If done correctly, sparks will fly and you will shoot forward, reaching amazing speeds. Note: It is recommended that you only use this technique at the very end of a race (in time attack mode) just before crossing the finish line. However, it can still prove to be beneficial when used in the middle of a race if done properly.