Actionloop

Actionloop
Marbles are exclusively controlled by the stylus in this title that satisfies even the strongest puzzle addiction. Marbles are rolling relentlessly down a twisted track toward you. Stop them by launching launch new marbles with your stylus. When three or more like-colored marbles match up, they vanish. Tons of power-ups, multiple tracks and a great multiplayer mode make Magnetica a must for puzzle/action fans. Innovative use of stylus to flick marbles.Ultrarealistic magnetic physics: Launched marbles will curve toward like-colored balls. Three single-player modes: Challenge, Quest and Puzzle....
Marbles are exclusively controlled by the stylus in this title that satisfies even the strongest puzzle addiction. Marbles are rolling relentlessly down a twisted track toward you. Stop them by launching launch new marbles with your stylus. When three or more like-colored marbles match up, they vanish. Tons of power-ups, multiple tracks and a great multiplayer mode make Magnetica a must for puzzle/action fans. Innovative use of stylus to flick marbles.Ultrarealistic magnetic physics: Launched marbles will curve toward like-colored balls. Three single-player modes: Challenge, Quest and Puzzle. Multiple paths and scads of power-ups and hazards will keep you on your toes. Consult the all-in-one dashboard on your top screen. Show off your Magnetica personalty by battling a friend head-to-head. Single-player items boost your score, slow down or stop time, or reverse the course of the marbles. Versus weaponry includes Ion Clouds (smoke screens you'll have to blow away via the DS mic), Recoils (which block marbles), Black Holes (which suck up launched marbles), Viruses (which deflect marbles) and Gravitons (which alter the path of launched marbles). A seemingly endless array of fresh twists will keep drawing you back to single-player Magnetica. Switches, tracks that pass over or below each other, and moving barriers that deflect marbles will keep you flicking marbles for hours.
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Description
Actionloop
Marbles are exclusively controlled by the stylus in this title that satisfies even the strongest puzzle addiction. Marbles are rolling relentlessly down a twisted track toward you. Stop them by launching launch new marbles with your stylus. When three or more like-colored marbles match up, they vanish. Tons of power-ups, multiple tracks and a great multiplayer mode make Magnetica a must for puzzle/action fans. Innovative use of stylus to flick marbles.Ultrarealistic magnetic physics: Launched marbles will curve toward like-colored balls. Three single-player modes: Challenge, Quest and Puzzle....
Marbles are exclusively controlled by the stylus in this title that satisfies even the strongest puzzle addiction. Marbles are rolling relentlessly down a twisted track toward you. Stop them by launching launch new marbles with your stylus. When three or more like-colored marbles match up, they vanish. Tons of power-ups, multiple tracks and a great multiplayer mode make Magnetica a must for puzzle/action fans. Innovative use of stylus to flick marbles.Ultrarealistic magnetic physics: Launched marbles will curve toward like-colored balls. Three single-player modes: Challenge, Quest and Puzzle. Multiple paths and scads of power-ups and hazards will keep you on your toes. Consult the all-in-one dashboard on your top screen. Show off your Magnetica personalty by battling a friend head-to-head. Single-player items boost your score, slow down or stop time, or reverse the course of the marbles. Versus weaponry includes Ion Clouds (smoke screens you'll have to blow away via the DS mic), Recoils (which block marbles), Black Holes (which suck up launched marbles), Viruses (which deflect marbles) and Gravitons (which alter the path of launched marbles). A seemingly endless array of fresh twists will keep drawing you back to single-player Magnetica. Switches, tracks that pass over or below each other, and moving barriers that deflect marbles will keep you flicking marbles for hours.
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Publisher
Mitchell, Nintendo
Release Date (US)
06/05/2006
Release Date (EU)
01/26/2007
Release Date (JP)
03/02/2006
Cheat Codes/Hints
Marble order
The order that new marbles arrive are as follows, starting with the first red or blue then yellow, light blue, purple, green, white, black.
Passing
To pass one of the four modes (Training, Normal, Hard, or Special) in Standard Play, you must pass level 99. Quests do not seem endless because you do not have to reach a certain level; the marbles just stop. These four seem endless, but they are not because once you are at level 99, chances are not that much new marbles will be coming.
Quest Detonators
In the actual quest levels that have detonators, they do not appear in the slot where you can launch marbles. They are actually in the arrangement of incoming marbles. This makes it more convenient actually because you can use it at that minute, or hold off its usage for when you really need it. In the Normal Play, you must use one when you get one. They work the same way as far as the destruction of marbles is concerned.
Slot
When you launch a marble into one of these holes, the slot spins. If three of the same icon match up, that icon appears in the slot. It can be a silver, gold, or other color coin. A silver coin gives you 5,000 points. A gold coin gives you 10,000 points. The other coin gives you 50,000 points. It can also be a timer that sends marbles back a little bit (very convenient), or a detonator. Then again, there is always the chance that you will not get anything. It only appears in Quest mode.
Special mode
Special Mode has smaller marbles because there is an extra circle to the spiral. It has expanded, so the detonator also gets a benefit from this. If you are lucky enough to eliminate most of the yellows before you get the first detonator so that only red and blue remain, you will get a killer chain once the detonator is used.
Staff Credits Game
Successfully complete all Quest, Challenge, or Puzzle mode levels. You will play a staff credits mini-game. Complete the mini-game to unlock the "Staff" selection at the options menu. Use that option to play the mini-game again, whenever desired.
Switcher
These devices usually lead to two or more different paths. When the switcher is set one way, the marbles have to flow in the path that it leads to, but the switcher can change its direction, pushing the marbles in a different direction than before. It only appears in Quest mode.
Unlock the Staff Credits game
The option to select the STAFF button on the options menu becomes accessable after playing through & beating every stage in Quest mode. It doesn't matter if you score a gold, silver, or bronze metal on the stages. All you have to do is manage to beat them all. After completing the final boss in Quest mode, the game will make you play the Staff game once, then once it's done, you'll be able to accesss it and re-play it anytime you want.