Successfully complete Chapters 1 through 5 with all three submarines.
Chapter 6 and 7 unlock
To unlock Chapter 6 in the campaign you need to complete Chapters 1-5 with all three subs. To then unlock Chapter 7 you need to complete Chapter 6 with all three subs.
Unlockable
How to Unlock
Chapter 6
Complete Chapters 1-5 with all subs
Chapter 7
Complete Chapter 6 with all subs
Decals
Collect the following decals to unlock the corresponding effect. They are listed in order from left to right and top to bottom.
1. No decal: Default. 2. Anchor: Halves damage taken from collisions with the environment. (3 required) 3. Octopus: Halves damage taken from enemy torpedoes. ( 3 required) 4. Skull and Crossbones: Halves damage taken from enemy depth charges. (3 required) 5. Arrow through Heart: Halves damage taken from collisions with enemy vessels. (5 required) 6. Swords and Shield: Halves damage taken from mines. (5 required) 7. Wooden Ship: Quadruples recovery speed at the water's surface. (5 required) 8. Bomber: Halves damage taken from enemy air-to-sea bombs. (3 required) 9. Snail: Reduces damage taken from all sources. (7 required) 10. Orca: Halves air consumption rate of the masker. (3 required) 11. Lobster: Prevents submarine hull leaks. (5 required) 12. Bull: Increases torpedo damage. (7 required) 13. Golden Falcon: Increases maximum forward/reverse speed. (10 required) 14. Sea Serpent: Increases maximum dive/surface speed. (7 required) 15. Eye: Reveals enemy positions on the sea chart. (5 required) 16. Tridents: Increases torpedo reload speed. (7 required) 17. Lightning: Increase torpedo travel speed. (5 required) 18. Crescent Moon: Extends the mission time limit by 60 seconds. (5 required) 19. Scope Orb: Extends post-mission Periscope Strike by 10 seconds. (7 required) 20. Cherries: Extends post-mission Periscope Strike by 20 seconds. (10 required) 21. Sun: Increases torpedo speed in post-mission Periscope Strike. (10 required) 22. Panther: Decreases enemy speed in post-mission Periscope Strike. (10 required) 23. Crown: Lowers the health of enemy bosses. (10 required) 24. Scorpion: Negates the effect of water currents. (5 required) 25. Squid: Increases the effect of waters currents. (3 required) 26. Sea Horse: Halves the effect of water currents. (3 required) 27. Penguin: Halves the impact of shock waves. (7 required) 28. Wave: Grants a one-time health boost when reduced to zero health. (10 required) 29. Frog: Increases the impact of shock waves (3 required) 30. Fire: Increase the amount of bubbles created by your torpedoes. (3 required) 31. Mario: Homing torpedoes. (10 required) 32. Whale: Become a whale. (10 required)
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