Captain Quazar


Captain Quazar

Captain Quazar

Captain Quazar is an Action game, developed by 3DO and published by Panasonic, which was released in 1995.

Description

Captain Quazar

Captain Quazar is an Action game, developed by 3DO and published by Panasonic, which was released in 1995.


Console
Category
Publisher
3DO, Panasonic
Developer
3DO
Genre
Action > Shooter > Third-Person > Arcade
Release Date (US)
07/24/1995
Release Date (JP)
02/16/1996



LIMIT PER PAGE:

PAGE: 3 OF 5  (42 CHEATS/HINTS)

Cheat Codes/Hints

Level 4: Doobah

This level is composed of a small enclosed compound whereCaptain Quazar must defeat Doobah's tank. Buy a few super grenadesbefore starting this level. There are two blue devices in thecompound that do not seem to have any function.

Doobah's tank can shoot probes and rockets. It is heavily armoredand can only be effectively damaged with super grenades.

There are several hidden items in the level. A full health power-upis located in a crate in the north-east corner. Speed boots arelocated in a crate next to two barrels in the south part of thecompound. There is a shield hidden in a crate in the west partof the compound, to the south-west of one of the blue devices.Destroy part of the compound wall and walk into the surroundingdesert. Super grenades are hidden behind the three large rocksin various locations.

After enough super grenades are in the inventory, use them todestroy Doobah's tank to complete the level.

Level 5: Elevator to Zang's lair

The elevator used to reach Zang is on an island located inthe sea in the south-west region of the level. The island is locatedsouth of the archipelago that contained the island with a continue.Follow the area of shallow water that is off the south-west endof the island to find a super grenade, speed boots, flame thrower,invisibility, and a full health power-up. The elevator can onlybe accessed after all relics and hostages are recovered.

Level 5: Elevator to Zang's lair

Use CCCCCCCC as a password.

Level 5: Hostages

The first objective in this mission requires hostages to berescued. The hostages are kept in various huts through out thelevel. After a hut is found, find the nearest star-shaped teleporterand eliminate all dangers between the hut and the teleporter.This includes loose henchman, barracks, and red pollinating flowers.After the hut is destroyed, hold your fire to avoid killing thehostage. Then, get in front of the hostage and accompany him tothe teleporter eliminating any obstacles that are encountered.

Look at the map and find the large henchman compound that is splitby water and an island in the center. There is a teleporter tothe north-west of the compound. A hostage hut is located in asmall compound just to the north-west of the teleporter.

A hostage hut is located at the end of a peninsula just to thenorth of the large henchman compound. It is bordered by a groupof small pools of bubbling water to the east.

A hostage hut is located at the edge of the water inside the largecompound on the west side, at the top.

To the south-west of the area with the paths of normal groundsurrounded by poisonous vegetation is a compound that containstwo lakes, with islands in the center of each. A hostage hut islocated inside the compound to the west of the lower lake. A teleporteris located immediately to the south of this area.

There is a large garden of red pollinating flowers to the eastof the large henchman compound that is split by water and an islandin the center. All of the flowers must be destroyed to eliminateany threat to hostages. There are several power-ups, includingextra lives in this area. There is a teleporter to the north ofthe garden. A hostage hut is located to the north-west of theteleporter. Another hostage hut is located in the southern portionof the garden.

A hostage hut is located in the area that contains paths of normalground surrounded by poisonous vegetation in the north-east regionof the level.

A hostage hut is located on the west side of the compound thatlies between the large garden of red pollinating flowers and thearea that contains paths of normal ground surrounded by poisonousvegetation.

Level 5: Main area

This large area consists of a wide variety of terrain, includingislands, seas, and poisonous grass. Items are hidden inside thegreen pods and blue groups of flowers.

The flame thrower is very effective against the opponents againstZang's henchman and the vegetation. Its wide field of fire worksparticularly well against the flying probes in this level.

There are three hazards in the water regions. Water monsters canbe killed by using grenades. Since they move quickly, anticipatewhere they will be when the grenade lands. Super grenades canbe used to kill large numbers of them at once, but do not allowthe area of effect to cover a hut that may contain a hostage.Areas in the water that contain bubbles will explode when CaptainQuazar wade or swims over them. Use a grenade to get rid of them.Captain Quazar can wade through the shallow light blue areas ofwater. These areas also are the only places on the water thatthe map displays his location. The deeper blue areas will harmCaptain Quazar unless he is using a snorkel.

Red areas of ground are poisonous vegetation. When Captain Quazarwalks on these areas, he will turn green and slowly lose health.Antidotes to the poison may be purchased or found next to thepoisonous areas. The blue groups of flowers are good places tolook. If Captain Quazar becomes poisoned, quickly explore thesurrounding area before using an antidote. There are several power-upslocated on patches of normal ground surrounded by normal vegetation.

The north-east portion of this level consists of a large areaof poisonous vegetation containing paths consisting of normalground. Explore this area to find various power-ups, includingextra lives.

The south-east portion of the level consists of a large area ofgreen grass. Look carefully to find paths in that consist of adifferent texture of grass that is less rough than the surroundingground. Various power-ups, including extra lives and map clues,are located along these paths.

There is a Crazy Eli's supply shop located south of the largehenchman compound that is split by water and an island in thecenter. A map clue is located on an island to the north-west ofthe supply shop. A continue is hidden in a hut on an island thatis part of an archipelago in the sea to the south-west of thesupply shop.

Level 5: Relics

The second objective involves finding several relics. Someare hidden on islands that must be reached by swimming. Use themap clues that are found to find their location.

There is a smaller compound to the west of the large henchmancompound that is split by water and an island in the center. Thesmaller compound contains two huts to the north of two bubblingpools of water. There is a relic hidden in the hut on the leftside.

Explore the area in the north-east portion of the level that containspaths of normal ground that are surrounded by poisonous vegetation.A relic is hidden in a hut in the south-east part of this area.Another relic is hidden in a hut in the north-central part ofthis area.

To the south-west of the area with the paths of normal groundsurrounded by poisonous vegetation is a compound that containstwo lakes, with islands in the center of each. The lake to thesouth contains an island with a relic surrounded by several redpollinating flowers.

A relic is hidden in the area consisting of several paths surroundedby water and water monsters just south of the portion that containspaths of normal ground that are surrounded by poisonous vegetation.

A relic is hidden on an island in the center of a lake containingmany water monsters. The lake is located between the two areasthat contain several paths surrounded by water.

Level 6: Easy completion

This level consists of four floors in an underground factory.Each floor is accessible by elevator. There is more than one elevatoron each floor. Color-coded keys must be found to access the correspondingelevator.

Unlike other levels, Captain Quazar cannot destroy the outer wallsin order to move outside each floor except in specific areas.To find walls that can be completely destroyed, look at the map.Note that the ground may be purple or red in color. If the groundis red behind a wall, it may be destroyed to allow Captain Quazarto pass.

Buy an ample amount of flares, shields, and flame thrower ammunitionbefore beginning the level. The factory is lit with lamps. Trynot to destroy the lamps while shooting at opponents. If a lampis destroyed, the surrounding area will be darkened. The flamethrower is an effective weapon against Zang's henchmen. It's widefield of fire is also a good defense against the swarms of clonesthat inhabit the lower floors. Shields are an essential item toprotect Captain Quazar from clones during searches for their braintransmitters.

Shoot as many crystals as possible to collect items, especiallyflares.

Level 6: First Floor

The red key is located at the end of a short dead end hallwayin the east end of this floor. A red elevator that travels downto the Second Floor is located in the southern portion of thisfloor.

A blue elevator that travels down to the Third Floor islocated in a secret area behind a wall in the north-east areaof this floor.

A secret room containing seven crystals surrounding a lamp isbehind a wall in the south-east area of this floor. The crystalscontain a super grenade, flame thrower, health power-up, and flare.Another secret area is located behind the corner wall in the westside of this room. Enter this next area to get the blue key andto access a green elevator that travels down to the SecondFloor.

Level 6: Fourth Floor

There is a yellow elevator that travels up to the Third Floorin the west end of this floor.

This floor composed of corridors arranged in a maze and is filledwith clones. Move south from the yellow elevator to find a braintransmitter.

Another brain transmitter is located at the east end of this floor.The black key is located to the south and west of the transmitter.Also, there is a secret room behind a wall near the location ofthe black key. It contains a red elevator that travels up to thesecret cache of items on the Second Floor.

Enter the black elevator in the south part of this floor to completethe level.

Level 6: Second Floor

A red elevator that travels up to the First Floor islocated in the southern part of this floor. A blue elevator thattravels down to the Third Floor is located to the northand east of the red elevator.

The square area in the center of this floor contains a cache ofitems, but can only be accessed by the red elevator on the Fourth Floor. There is a small secret room to the south-east of thesquare area in the center of this floor. It contains an extralife and other items. A larger secret area is located furtherto the north from the small secret room. Move to the east endof the room to destroy the brain transmitters that control thesurrounding clones. A map clue and other items are in this room.

There is a secret area behind a wall in the north part of thisfloor. The area contains several crystals and a safehouse. Moveto the west end of the secret area and destroy the wall to thenorth to enter a second secret area. This second area containsa map clue and the brain transmitter that controls the surroundingclones.

There is a secret area behind a wall in the south-west end ofthis floor. Destroy the wall at the south-east part of this areato enter a secret room that contains the brain transmitter thatcontrols the surrounding clones. Destroy the wall in the southcorner of this room to enter a large secret area. There are twobrain transmitters to the south and east. This large secret areaalso contains a green elevator that travels up to the FirstFloor, and a safehouse. A second safehouse is located in anadjacent secret area to the south-east of the large secret area.


PAGE: 3 OF 5  (42 CHEATS/HINTS)



 




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