Complete the following achievements to unlock Xbox Live Gamerscore points.
Complete the indicated task to unlock the corresponding Avatar Award.
 Play the "Chokepoint" map with Tar Traps, Barricades and the Flame Bracer. Having the Ice Trap to group enemies is also useful. Create a small labyrinth on the bridge. On either side of the bridge, make a line of two barricades. Place Tar Traps in the center section. Choose the Elemental Weaver to eventually can get damage over time for your Fireblast and cheaper spell cost. Keep blasting fireballs at the center of the orc packs and as you earn more money, keep extending the "labyrinth" with barricades and Tar Traps. If you do not need to build but need mana between waves, run to get more from the portal.  Play the "Chokepoint" under the Apprentice difficulty setting. Have Tar Traps, Flame Bracers, and Mana Well. Use the Elemental Weaver and get Mana Conservation and Firestorm. The bridge is wide enough to take a full fireball hit. Cover the bridge in Tar Traps, starting with horizontal rows. When you have about six in two rows, build a Mana Well to help recharge the Flame Bracers. As you earn money, build fifteen Tar Traps and four Mana Wells. This will allow you to constantly throw fireballs and kill everything. If a few orcs get across the tar, lure them at close range until your final fireballs are charged. If all single enemies are killed with fireballs, the achievement will be earned during round 7.
 Play the "Double Trouble" DLC level. Stand in an entry room and wait until the orcs get halfway through it. Then, shoot all six acid pots, and shoot them again after they respawn. This should kill almost all the orcs. Set up your kill zones in the stairwell hallways, then regularly return to an entry room to shoot all the acid pots down again to kill any accumulated orcs. The achievement will be earned within six waves.
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 Play the "Chokepoint" map under the Apprentice difficulty setting. Load your bar with both the Guardians and all the weapons. Use the Steel Weaver to upgrade the Guardians. Drop plenty of Archers on the balconies and place a few Paladins at the front of the bridge. Use any desired weapons to help the Guardians (for example, the Lightning Ring or the Alchemist Satchel for crowd control).
To earn five skulls in a level, you must complete it under a time limit without losing any rift points. The timer begins as soon as the first wave starts. The initial setup process or time spent in the pause menu will not count towards your time. However everything else, including G breaks and the time spent between waves, will count towards that completion time. The time limit for each level are as follows.
 Play "The Corner" level under the Beginner difficulty setting. After the end of wave 4, sell everything and place three Tar Traps at the nearest point of the door, then six barricades. Move to the bridge and wait for the Orcs. The Orc will not destroy the barricades. Wait until there are enough, then use the fireball or the chandelier.
 Play "The Squeeze" level (mission 4 in Act III) and reach wave 4 under the Warmage difficulty setting. You will need the Windbelt, Tar Trap, and any weapon that can kill flying targets. Place the Tar-Traps at the upper floor before wave 4 begins. The Orcs launch in four groups with fifteen Orcs each. Before the wave begins, place nine Tar Traps in the square in the middle of the upper floor. The Orcs must be slowed down. Start the wave. Kill the five Bats as soon as possible, without using Mana. Then, use the Windbelt to hold the Orcs near the starting point until all sixty Orcs are launched. When all Orcs are in position, turn around and shoot at the rolling log. If done correctly, you will get a kill streak of 50 or better.